The fires of rage may burn out, but I am their fuel.
The angry trudges through mud, searching for a clear path. The answer's not out there; it reflects from within.
This page is just an easy way for me to keep track of all the miscellaneous for fun ways that I group the members of my system on SimplyPlural and Octocon.
Dungeons & Dragons
Classes
Artificer
Subclasses: Alchemist, Armorer, Artillerist, Battle Smith
Pros: Artificers are versatile and able to create solutions for a wide array of problems, both in combat and during exploration. You excel in a support role, often augmenting other players’ combat abilities or altering the battlefield through the use of your inventions.
Cons: Artificers lack the raw power of more combat-focused classes and can be resource-intensive to play effectively, requiring careful planning and management of your spell slots and creations.
Makers of magic-infused objects, artificers are defined by their inventive nature. They see magic as a complex system waiting to be decoded and controlled. Instead of ephemeral spells, they seek to craft durable, useful, marvelous magical items.
Artificers are masters of magical invention, merging technology with arcane power. As an Artificer, you can craft magical objects and mechanical companions and provide support to your party through magical gear and enhancements.
Pros: Artificers are versatile and able to create solutions for a wide array of problems, both in combat and during exploration. You excel in a support role, often augmenting other players’ combat abilities or altering the battlefield through the use of your inventions.
Cons: Artificers lack the raw power of more combat-focused classes and can be resource-intensive to play effectively, requiring careful planning and management of your spell slots and creations.
Makers of magic-infused objects, artificers are defined by their inventive nature. They see magic as a complex system waiting to be decoded and controlled. Instead of ephemeral spells, they seek to craft durable, useful, marvelous magical items.
Artificers are masters of magical invention, merging technology with arcane power. As an Artificer, you can craft magical objects and mechanical companions and provide support to your party through magical gear and enhancements.
Barbarian
Subclasses: Path of the Ancestral Guardian, Path of the Battlerager, Path of the Beast, Path of the Berserker, Path of the Giant, Path of the Storm Herald, Path of the Totem Warrior, Path of Wild Magic, Path of the Zealot, Path of the Wild heart, Path of the World Tree
Pros: Barbarians are exceptionally tough with high hitpoints and damage resistance to damage. They can also significantly change the course of combat and take on multiple foes at one time.
Cons: Barbarians are often limited in terms of strategic complexity and magical capabilities.
For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Barbarians are fierce warriors who excel in combat through sheer rage and physical prowess. As a Barbarian, you can both deal and absorb an incredible amount of damage, making you a formidable tank on the battlefield.
Pros: Barbarians are exceptionally tough with high hitpoints and damage resistance to damage. They can also significantly change the course of combat and take on multiple foes at one time.
Cons: Barbarians are often limited in terms of strategic complexity and magical capabilities.
For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Barbarians are fierce warriors who excel in combat through sheer rage and physical prowess. As a Barbarian, you can both deal and absorb an incredible amount of damage, making you a formidable tank on the battlefield.
Bard
Subclasses: College of Creation, College of Dance, College of Eloquence, College of Glamour, College of Lore, College of Spirits, College of Swords, College of Valor, College of Whispers
Pros: Highly versatile with access to a broad range of magical spells and the ability to boost your party’s abilities.
Cons: Generally physically weaker and less durable in combat situations. Dependency on Charisma can also limit their effectiveness in non-social contexts.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.
Bards are the ultimate entertainers, using musical and artistic talents to cast spells, inspire allies, manipulate minds and heal wounds. As a Bard, you also have plenty of roleplaying potential, tapping into your powers of charisma and performance.
Pros: Highly versatile with access to a broad range of magical spells and the ability to boost your party’s abilities.
Cons: Generally physically weaker and less durable in combat situations. Dependency on Charisma can also limit their effectiveness in non-social contexts.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.
Bards are the ultimate entertainers, using musical and artistic talents to cast spells, inspire allies, manipulate minds and heal wounds. As a Bard, you also have plenty of roleplaying potential, tapping into your powers of charisma and performance.
Blood Hunter
Subclasses: Order of the Ghostslayer, Order of the Lycan, Order of the Mutant, Order of the Profane Soul
Pros: N/A
Cons: N/A
Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.
Pros: N/A
Cons: N/A
Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.
Cleric
Subclasses: Arcana Domain, Death Domain, Forge Domain, Grave Domain, Knowledge Domain, Life Domain, Light Domain, Nature Domain, Order Domain, Peace Domain, Tempest Domain, Trickery Domain, Twilight Domain, War Domain, Ambition Domain, Solidarity Domain, Strength Domain, Zeal Domain, Fate Domain
Pros: Extremely versatile and able to heal, tank or deal damage based on your domain. Are relatively strong in both magical and melee combat.
Cons: Depending on your focus, as a Cleric you likely will not perform as well as more specialized roles.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Clerics are intermediaries between the mortal world and the world divine. As a Cleric, you harness the power of your god to heal wounds, protect allies and smite foes, with your abilities and beliefs reflecting the nature of the deity you serve.
Pros: Extremely versatile and able to heal, tank or deal damage based on your domain. Are relatively strong in both magical and melee combat.
Cons: Depending on your focus, as a Cleric you likely will not perform as well as more specialized roles.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Clerics are intermediaries between the mortal world and the world divine. As a Cleric, you harness the power of your god to heal wounds, protect allies and smite foes, with your abilities and beliefs reflecting the nature of the deity you serve.
Druid
Subclasses: Circle of Dreams, Circle of the Land, Circle of the Mood, Circle of the Shepherd, Circle of Spores, Circle of Stars, Circle of Wildfire, Circle of the Sea
Pros: Extremely adaptable with the ability to Wild Shape and access to powerful nature-based magic.
Cons: Powers can be situational, relying heavily on the environment, making them somewhat less effective in urban or dungeon settings.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.
Druids draw their power from nature and are able to harness its raw energy to command the elements, summon beasts and even change into an animal form known as a Wild Shape. As a Druid you are deeply connected to the earth and are skilled in combat and spellcasting in the service to your gods and the spirits of nature.
Pros: Extremely adaptable with the ability to Wild Shape and access to powerful nature-based magic.
Cons: Powers can be situational, relying heavily on the environment, making them somewhat less effective in urban or dungeon settings.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.
Druids draw their power from nature and are able to harness its raw energy to command the elements, summon beasts and even change into an animal form known as a Wild Shape. As a Druid you are deeply connected to the earth and are skilled in combat and spellcasting in the service to your gods and the spirits of nature.
Fighter
Subclasses: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Echo Knight, Eldritch Knight, Psi Warrior, Rune Knight, Samurai
Pros: Highly versatile in combat and capable of being customized for a variety of battle roles.
Cons: Can be somewhat straightforward without the magical or tactical complexity of other classes.
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Fighters are masters of combat in all its forms and are proficient in virtually all weapons and armor types. As a fighter, you can choose from a variety of martial styles, covering everything from ranged attacks and cavalry charges to battlefield leadership and tapping into destructive sorcery.
Pros: Highly versatile in combat and capable of being customized for a variety of battle roles.
Cons: Can be somewhat straightforward without the magical or tactical complexity of other classes.
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Fighters are masters of combat in all its forms and are proficient in virtually all weapons and armor types. As a fighter, you can choose from a variety of martial styles, covering everything from ranged attacks and cavalry charges to battlefield leadership and tapping into destructive sorcery.
Monk
Subclasses: Way of Mercy, Way of the Ascendant Dragon, Way of Astral Self, Way of the Drunken Master, Way of the Four Elements, Way of the Kensei, Way of the Long Death, Way of the Open Hand, Way of Shadow, Way of the Sun Soul
Pros: Highly mobile and capable of delivering rapid, precise strikes. You can avoid damage and control the battlefield with your agility.
Cons: Relatively low hit points and dependency on multiple abilities (Dexterity, Wisdom, and Strength) can leave them vulnerable.
Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Monks channel mystical energy known as ki to perform superhuman feats of unarmed combat. Drawing on this unique spiritual energy, monks also embody a variety of different fighting styles and philosophical approaches.
Pros: Highly mobile and capable of delivering rapid, precise strikes. You can avoid damage and control the battlefield with your agility.
Cons: Relatively low hit points and dependency on multiple abilities (Dexterity, Wisdom, and Strength) can leave them vulnerable.
Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Monks channel mystical energy known as ki to perform superhuman feats of unarmed combat. Drawing on this unique spiritual energy, monks also embody a variety of different fighting styles and philosophical approaches.
Paladin
Subclasses: Oath of Ancients, Oath of Conquest, Oath of the Crown, Oath of Devotion, Oath of Glory, Oath of Redemption, Oath of Vengeance, Oath of the Watchers, Oathbreaker
Pros: Strong both offensively and defensively, your are capable of healing and buffing allies, while also dealing significant damage to foes.
Cons: Your powers are tied to your adherence to a moral code, which can be restrictive and lead to conflict if it doesn’t match your party’s goals or character alignments.
Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.
Paladins are holy warriors bound by a sacred oath who utilize both martial prowess with divine magic. As a Paladin, you fight against evil, protect the innocent and inspire those around you with your heroic deeds and supernatural abilities.
Pros: Strong both offensively and defensively, your are capable of healing and buffing allies, while also dealing significant damage to foes.
Cons: Your powers are tied to your adherence to a moral code, which can be restrictive and lead to conflict if it doesn’t match your party’s goals or character alignments.
Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.
Paladins are holy warriors bound by a sacred oath who utilize both martial prowess with divine magic. As a Paladin, you fight against evil, protect the innocent and inspire those around you with your heroic deeds and supernatural abilities.
Ranger
Subclasses: Beast Master, Drakewarden, Fey Wanderer, Gloom Stalker, Horizon Walker, Hunter, Monster Slayer, Swarmkeeper
Pros: Highly skilled in navigating and surviving in natural and magical terrains, excellent at single-target damage and tracking.
Cons: Can be less effective in urban or highly social environments, and some of your specialized abilities may go unused in certain environments.
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Rangers are warriors of the wilderness, adept at tracking, hunting and making their way through difficult terrain. As a Ranger, you excel at battling threats that endanger the natural world and you’re skilled with both melee, ranged weapons and some magic.
Pros: Highly skilled in navigating and surviving in natural and magical terrains, excellent at single-target damage and tracking.
Cons: Can be less effective in urban or highly social environments, and some of your specialized abilities may go unused in certain environments.
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Rangers are warriors of the wilderness, adept at tracking, hunting and making their way through difficult terrain. As a Ranger, you excel at battling threats that endanger the natural world and you’re skilled with both melee, ranged weapons and some magic.
Rogue
Subclasses: Arcane Trickster, Assassin, Inquisitive, Mastermind, Phantom, Scout, Soulknife, Swashbuckler, Thief
Pros: Exceptional at dealing high damage to vulnerable foes, versatile in stealth and subterfuge.
Cons: Less durable in direct combat, and heavily reliant on achieving surprise or flanking to maximize your effectiveness.
Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Rogues are the masters of stealth, trickery and quick thinking. As a Rogue, you excel in situations where cunning and agility are more valuable than brute strength. You’re particularly adept at finding weak points in your enemies’ defenses and exploiting them.
Pros: Exceptional at dealing high damage to vulnerable foes, versatile in stealth and subterfuge.
Cons: Less durable in direct combat, and heavily reliant on achieving surprise or flanking to maximize your effectiveness.
Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Rogues are the masters of stealth, trickery and quick thinking. As a Rogue, you excel in situations where cunning and agility are more valuable than brute strength. You’re particularly adept at finding weak points in your enemies’ defenses and exploiting them.
Sorcerer
Subclasses: Aberrant Mind, Clockwork Soul, Draconic Bloodline, Divine Soul, Lunar Sorcery, Shadow Magic, Storm Sorcery, Wild Magic, Pyromancy
Pros: Highly potent spellcasters with the ability to enhance spell effectiveness beyond what other casters can achieve. Your magic is flexible and powerful.
Cons: Limited selection of spells known, making you less versatile than wizards. You also rely heavily on your primary attribute of Charisma for your abilities.
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.
Sorcerers wield innate magical power, stemming from an arcane lineage or some other mystical source. Unlike wizards, you do not require extensive study or memorization to harness magic, instead casting spells through sheer force of will and emotion.
Pros: Highly potent spellcasters with the ability to enhance spell effectiveness beyond what other casters can achieve. Your magic is flexible and powerful.
Cons: Limited selection of spells known, making you less versatile than wizards. You also rely heavily on your primary attribute of Charisma for your abilities.
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.
Sorcerers wield innate magical power, stemming from an arcane lineage or some other mystical source. Unlike wizards, you do not require extensive study or memorization to harness magic, instead casting spells through sheer force of will and emotion.
Warlock
Subclasses: Archfey, Celestial, Fathomless, Fiend, The Genie, Great Old One, Hexblade, Undead, Undying
Pros: Possess powerful, reusable spell slots and unique abilities granted by your patrons, making you versatile in combat and magic.
Cons: Limited spell slots can restrict you ability to cast many spells in prolonged engagements.
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
Warlocks gain their powers through a pact with an otherworldly entity, be it a fiend, fey or eldritch being. This relationship provides you with unique spells and magical abilities in exchange for service or obedience to your patron.
Pros: Possess powerful, reusable spell slots and unique abilities granted by your patrons, making you versatile in combat and magic.
Cons: Limited spell slots can restrict you ability to cast many spells in prolonged engagements.
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
Warlocks gain their powers through a pact with an otherworldly entity, be it a fiend, fey or eldritch being. This relationship provides you with unique spells and magical abilities in exchange for service or obedience to your patron.
Wizard
Subclasses: School of Abjuration, School of Bladesinging, School of Chronurgy, School of Conjuration, School of Divination, School of Enchantment, School of Evocation, School of Graviturgy, School of Illusion, School of Necromancy, School of Scribes, School of Transmutation, School of War Magic, Order of Scribes
Pros: Capable of adapting to many challenges witha wide array of spells. Your ability to prepare different spells each day offers significant flexibility.
Cons: Physically vulnerable (particularly at early levels) with limited melee combat abilities.
Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.
Wizards are scholarly magic users who learn their spells through rigorous study and memorization. As a Wizard, you spellbook is your most prized possession and you have the potential to access a vast number of spells, making your perhaps the most versatile spellcasters in DnD 5e.
Pros: Capable of adapting to many challenges witha wide array of spells. Your ability to prepare different spells each day offers significant flexibility.
Cons: Physically vulnerable (particularly at early levels) with limited melee combat abilities.
Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.
Wizards are scholarly magic users who learn their spells through rigorous study and memorization. As a Wizard, you spellbook is your most prized possession and you have the potential to access a vast number of spells, making your perhaps the most versatile spellcasters in DnD 5e.
Cleric Domains
Ambition Domain
Clerics of Ambition act as cunning viziers who subtly plant the seeds that flower into the ambition their gods desire. Through insinuation, they remind acolytes, initiates, and veterans alike that achieving one’s place (in life or the afterlife) at the expense of others is not shameful, but is proof of determination and drive. Nothing is more important than that drive, they suggest – not the bonds of a family, not friendship or love. Not even devotion to a deity.
Arcana Domain
Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.
The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of Greyhawk.
The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of Greyhawk.
Death Domain
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion), and the underworld (Hades and Hel).
Fate Domain
Gods of fate perceive the future and how the choices mortals make drive them toward their destinies. Some deities consider the future preordained, while others understand the multiverse as a place of infinite possibility. Clerics who draw power from the forces of fate sometimes receive visions directly from their deity and receive fleeting omens of the future. They share impossible knowledge with their allies and prophesize their enemies' doom.
Forge Domain
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Grave Domain
Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. These deities teach their followers to respect the dead and pay them due homage. Followers of these deities seek to put restless spirits to rest, destroy the undead wherever they find them, and ease the suffering of dying creatures. Their magic also allows them to stave off a creature’s death, though they refuse to use such magic to extend a creature’s lifespan beyond its mortal limits.
Knowledge Domain
The gods of knowledge – including Oghma, Boccob, Gilean, Aureon, and Thoth – value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
In Amonkhet, knowledge is the second virtue of society. Kefnet’s task is to pass on this teaching of the God-Pharaoh and elucidate its meaning. He teaches that the afterlife will be inhabited only by those who have proved by their wits that they are worthy of dwelling in the glorious presence of the God-Pharaoh. He trains acolytes and initiates to push their limits and challenge their mental capacity with spells of ever-greater power.
In Amonkhet, knowledge is the second virtue of society. Kefnet’s task is to pass on this teaching of the God-Pharaoh and elucidate its meaning. He teaches that the afterlife will be inhabited only by those who have proved by their wits that they are worthy of dwelling in the glorious presence of the God-Pharaoh. He trains acolytes and initiates to push their limits and challenge their mental capacity with spells of ever-greater power.
Life Domain
The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrci).
Light Domain
Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.
Nature Domain
Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Order Domain
The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table.
Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse.
Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse.
Peace Domain
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.
Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.
Solidarity Domain
Solidarity is the first virtue of Amonkhet's society. Oketra is charged with expounding upon this teaching of the God-Pharaoh, instilling in every initiate the virtue of solidarity. She forges each group of children into a crop of acolytes with just one purpose: to be judged worthy of a glorious afterlife. And she instills in each crop the ability to unite in a single action in pursuit of that purpose. She is fond of poetic imagery to communicate her ideals.
Strength Domain
Strength is the third virtue of Amonkhet's society. It falls to Rhonas to instill this teaching in those who would enter the afterlife—but to his mind, the words themselves don’t matter. Strength can’t be taught. It must be built through practice and training. Rhonas demonstrates his teachings by his example, rather than by giving his students any kind of academic instruction. He welcomes the people of Naktamun to stand by the Hekma and watch him as he storms into the desert to battle the greatest horrors. He encourages them to observe his indomitable strength, for though they will never equal it, they can aspire to mimicry. He invites them to scrutinize every move and practice what they see.
Temptest Domain
Gods whose portfolios include the Tempest domain – including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor – govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.
Trickery Domain
Gods of trickery – such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki – are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.
Twilight Domain
The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.
Clerics who serve these deities-examples of which appear on the Twilight Deities table-bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror.
Clerics who serve these deities-examples of which appear on the Twilight Deities table-bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror.
War Domain
War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.
Zeal Domain
Zeal is the fifth and final virtue of Amonkhet's society. The God-Pharaoh expects those he welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Hazoret is charged with cultivating this zeal in the initiates who come under her care, and she has undertaken the task with appropriate enthusiasm. She recognizes, however, that the best way to teach zeal is by demonstrating it.
Moral Alignment
Chaotic Evil
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.
Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.
Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.
Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.
Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.
Chaotic Good
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Chaotic Neutral
A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.
Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.
Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Lawful Evil
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.
This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.
Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.
Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.
Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.
Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
Lawful Good
A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Lawful good is the best alignment you can be because it combines honor and compassion.
Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Lawful good is the best alignment you can be because it combines honor and compassion.
Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Lawful Neutral
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Neutral Evil
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.
Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.
Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.
Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.
Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Neutral Good
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.
Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.
Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
True Neutral
A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.
Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.
Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.
Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Path to Nowhere
Libram
Anger

Death

To the end, with joy we ride.
The one who beareth the cup bestoweth grace, bidding thee to forget thy sorrows and sink into the illusion of a joyous feast.
The one who beareth the cup bestoweth grace, bidding thee to forget thy sorrows and sink into the illusion of a joyous feast.
Famine

In carnage I gift, like a sacrifice to the void.
The one who holdeth the scales bringeth forth destruction and desolation, yet bringeth not new life unto the barrenness.
The one who holdeth the scales bringeth forth destruction and desolation, yet bringeth not new life unto the barrenness.
Fraud

The deluded take refuge in the dark, and those who fool others have no place to return to.
The fraud believes in what they think is true, and therefore feels they can manipulate everything.
The fraud believes in what they think is true, and therefore feels they can manipulate everything.
Greed

You wish to dominate all, but you will perish a servant.
Greed will ever expand and snowball into a massive, bone-crushing boulder.
Greed will ever expand and snowball into a massive, bone-crushing boulder.
Heresy

Outside of the light, I dwell in shadow.
Wrath of authority trails closely behind, vowing to chase heretics into the eternal hellfire of the sarcophagus.
Wrath of authority trails closely behind, vowing to chase heretics into the eternal hellfire of the sarcophagus.
Immortal

Retrograde without return, withered and sunken.
The one who sleeps here is not deceased. Under the light of the red moon, there is an end to death.
The one who sleeps here is not deceased. Under the light of the red moon, there is an end to death.
Limbo

Blind idiot, all is vanity.
The limbo one tries to see through Fate's plan, yet has learned how arduous it is to seek the meaning of life.
The limbo one tries to see through Fate's plan, yet has learned how arduous it is to seek the meaning of life.
Love

Fulfill my most frantic loneliness.
The lover's upturned gaze fixes on the sky above the cliff, as if longing for an unattainable aim of desire.
The lover's upturned gaze fixes on the sky above the cliff, as if longing for an unattainable aim of desire.
Pestilence

The dark currents grow, and so do I. The treacherous tides rise, and so do I.
Born in darkness, it spreads and proliferates like an invisible plague.
Born in darkness, it spreads and proliferates like an invisible plague.
Sloth

Cherish the outmoded and preserve the outworn, stubbornly fetering oneself.
The heart of the sloth stays where it is. Even if there are countless roads in front, they shall balk at moving forward.
The heart of the sloth stays where it is. Even if there are countless roads in front, they shall balk at moving forward.
Treachery

The faithless, the insincere, the dishonest - their soul do not return.
Paths of the earth become as fatal as a frozen lake with cracks. Icy demise is at the slightest misstep.
Paths of the earth become as fatal as a frozen lake with cracks. Icy demise is at the slightest misstep.
Violence

No matter how you try, you will be forever mired in blood.
Boiling blood torments the body of the violent one. Neither love not hatred matters anymore.
Boiling blood torments the body of the violent one. Neither love not hatred matters anymore.
War

My wrath begets the foe's blood.
The one who hath the flame doth forge swords, causing mortals to slay one another.
The one who hath the flame doth forge swords, causing mortals to slay one another.
Tendency
Arcane

Able to deal explosive damage.
High magic damage output, often burst rather than DPS and reliant on their abilities. Weak basic attacks and low health, keep them protected in the backline.
High magic damage output, often burst rather than DPS and reliant on their abilities. Weak basic attacks and low health, keep them protected in the backline.
Catalyst

Able to provide a variety of buffs and debuffs.
Very low in health and damage but they make it up in utility, amping the effectiveness of your team through heals, damage boosts and other effects.
Very low in health and damage but they make it up in utility, amping the effectiveness of your team through heals, damage boosts and other effects.
Endura

Able to effectively block monsters and absorb damage.
Very tanky frontline, usually can block 2 enemies at the same time. They generally don't offer much utility outside of that except OwO.
Very tanky frontline, usually can block 2 enemies at the same time. They generally don't offer much utility outside of that except OwO.
Fury

Highly mobile and able to deal effective damage.
Tend to be great corebreakers and often with a mobility skill that doesn't use movement points. Not able to tank much damage, keep them on the sidelines to dish out damage.
Tend to be great corebreakers and often with a mobility skill that doesn't use movement points. Not able to tank much damage, keep them on the sidelines to dish out damage.
Reticle

Able to provide continuous damage.
Best at dealing long ranged continuous DPS. Strong basic attacks and low health. Put them in the backline where they can whittle the enemies down safely.
Best at dealing long ranged continuous DPS. Strong basic attacks and low health. Put them in the backline where they can whittle the enemies down safely.
Umbra

Highly mobile and able to deal effective damage.
Tend to be great corebreakers and often with a mobility skill that doesn't use movement points. Not able to tank much damage, keep them on the sidelines to dish out damage.
Tend to be great corebreakers and often with a mobility skill that doesn't use movement points. Not able to tank much damage, keep them on the sidelines to dish out damage.
Hoyoverse
Genshin Impact Elements
Anemo

Owners of a anemo vision often bear heavy burdens, but you wouldn't know it just by looking at them. They usually have a calm and composted demeanor and are very adaptable and flexible. Their ambition is often achiving some sort of freedom from what holds them back. Many anemo vision useres are adept in literary art forms. They hate being restricted or tied down, but they often feel indebted to other and as if they are obligated to sacrifice themselves for the greater good. They devote themselves wholeheartedly to their loved ones, and will uphold their values to the bitter end.
Cyro

Bearers of a cyro vision have endured great hardship. Their past is seldom looked upon fondly due to the wounds they received earlier in life. Because of the pain they experienced, cyro users tends to have a hard time opening up to new people. On the surface they may seem cold and unfeeling, but on the inside they're experiencing unspeakable agnoy. They don't move on quickly, and are prone to becoming vindictive towards those who harmed them in the past.
Dendro

Dendro Vision wielders often most feel inferior due to their own awareness that they lack the proper skill, experience, knowledge, and even other factors such as status. However, this does not stop them from pursuing their endeavors. Another common trait for Dendro Vision wielders is that they mostly pursue matters that fall under their personal interests.
Electro

Bearers of an electro vision live in their own worlds. They care very little what others think of them, and are often thought of as weird because of it. Electro users often have a small circle of friends who understand their eccentric nature. Their relationship with societ is often torn and distant, leaving them isolated from most of the world.
Geo

Bearers of a geo vision are marked by their hard-working nature. They follow a single path strict and are completely unwilling to compromise on this. They often have a person or specific group of people who they want to protect. Their goals are oftne material in nature or relate to status in some way. Geo vision users tend to possess notable strength, be it physically or emotionally.
Hydro

Owners of a hydro vision typically have an art form theat they aim to master be it music, literature, martial arts, &c. Mastering this profession and gaining recognition for it drives them to improve more and more every day. Hydro useres stick firmly to their moral code and have their own unique ideals of justice and morality.
Pyro

Bearers of a pyro vision are brimming with passion. They are very ambitious, and always have a specific goal they wish to achieve in life. They're often optimistic and awill not falter from their goal, even if their skill level, resources, or other obligations restrict their progress. They strive to fight against injustice, and aim to be an inspiration to those around them. Their lives aren't always sunshine and rainbows, though. Pyro vision bearers often deal with intense conflict in their past. Overcoming difficulties shapes who they become as they grow.
Honkai: Star Rail Paths
Abundance

Selfless, altruistic, and healing actions are manifestations of the Path of Abundance.
Ask with sentiment, and you shall receive. Yaoshi is the nurturer of the people, the god of peace. THEIR presence ensures the existence of life. Yaoshi is an Aeon who answers all prayers and cannot bear to see death and the pains of illness.
Destruction

Reckless, wrathful, and destructive actions are manifestations of the Path of Destruction.
The birth of the universe is a mistake. If civilization is a cancer emerging quietly from the boundless stars, then war is the only common language known to all intelligent life. To correct this mistake and to clean up this tainted universe, Nanook became the avatar of entropy and ascended to godhood while denying all gods. Destruction is not a process, but the outcome. On the path THEY promised, all Paths and Aeons will terminate in the heat death of the universe.
Elation

To savor joy is a privilege unique to sentient beings. Neither the dusty rocks nor the distant stars can fathom the humor that life entails. Go seek adversaries worthy of your mettle, games that while away the hours, and outcomes indifferent to victory or defeat. Go chase laughter that leaves you breathless, twists born of fate's whimsy, and songs that ascend your soul.
Erudition

Thoughtful, logical, and strategic actions are manifestations of the Path of Erudition.
All things bear unanswered questions, and there is an answer to everything. The astral computer originally meant to provide answers to the universe ascended to Aeonhood. Nous hopes to understand the universe and solve all of its mysteries.
Harmony

Understanding, supportive, and cooperative actions are manifestations of the Path of Harmony.
A plural Aeon from multiple harmonious worlds. The glorious Xipe of thousand faces is chanting songs of joy and happiness. To battle the brutality of the laws of the universe, intelligent lifeforms must discard their cowardly selfishness and the differences between individuals, fusing into one singular melody — to have the strong help the weak, and to protect life with death.
Nihility

Slothful, exhausted, and meaningless actions are manifestations of the Path of Nihility.
The existence of Nihility is a mystery itself, THEIR form enshrouded by layers of mist. IX doesn't interact with the other Aeons. THEY believe that the ultimate fate of the multiverse is nothingness, and therefore, worthless.
Preservation

Patient, sacrificial, and protective actions are manifestations of the Path of Preservation.
The builder of the Celestial Comet Wall, the Subspace Crystalline Barrier, and the Great Attractor Base. Followers call THEM the "Amber Lord," one of the oldest and most tenacious Aeons, having survived the "Dusk Wars." Aware of the imminence of THEIR mortal enemy's devouring, the Amber Lord forged a powerful light-years-long seal that would isolate and protect the living worlds.
Remembrance

There is no existence more embracing than the Remembrance in its purest form: It chronicles everything with neither affinity nor aversion. It unselfishly preserves every single fundamental fact and every single resplendent form. It is a river formed by the continuous flow of life, a treasure built from the eternal wisdom of antiquity. — And Fuli is the fish that swims back upstream in this river, the very key to this treasure vault. Seated in meditation at the heart of the Pure Land, THEY observe in silence the world's tireless repetitions of the same mistakes over and over again.
The Hunt

Decisive, ruthless, and vengeful actions are manifestations of the Path of The Hunt.
The Cruising Aeon known as the Reignbow Arbiter roams endlessly between worlds to eradicate the undead scourges that once ravaged THEIR homeworld. Lan's Hunt, ever heedless of cost, often blurs the lines between salvation and ruin.
Honkai: Star Rail Coreflames
Coreflame of Death

Thanatos, Hand of Shadow
Thanatos is the Titan of death and annihilation, and no one knows their true form — for the dead cannot relay legends to the living. It is said that their touch causes flowers to wither, soil to crack, metal to corrode, and flesh to turn to ashes — everything shrouded in thick, dark mist and disintegrating into meaningless fragments.
Though the Chrysos Heirs consider themselves demigods by blood, they cannot escape the inevitable fate of organic life — death. The River of Souls seeks out death and forms a path to the underworld across barren fields. When war claims too many lives, and souls have nowhere to rest, the tides of the River of Souls surge onto the land, with Thanatos steering a ship to claim the wealth of the deceased and guide them to the afterlife. They are believed to be second in justice only to Talanton, as they only take the excess from the gods, without robbing the deceased of the assets they need to reach the afterlife.
As night falls upon the world, death and darkness become the rulers of Amphoreus. An unknown black tide rises in great waves, swallowing the mortal realm and shattering the balance between the nether realm and the living world. The wandering spirits and monsters across many battlefields, trapped between life and death, seem to signify that even Thanatos, the keeper of death, is powerless before this force.
Though the Chrysos Heirs consider themselves demigods by blood, they cannot escape the inevitable fate of organic life — death. The River of Souls seeks out death and forms a path to the underworld across barren fields. When war claims too many lives, and souls have nowhere to rest, the tides of the River of Souls surge onto the land, with Thanatos steering a ship to claim the wealth of the deceased and guide them to the afterlife. They are believed to be second in justice only to Talanton, as they only take the excess from the gods, without robbing the deceased of the assets they need to reach the afterlife.
As night falls upon the world, death and darkness become the rulers of Amphoreus. An unknown black tide rises in great waves, swallowing the mortal realm and shattering the balance between the nether realm and the living world. The wandering spirits and monsters across many battlefields, trapped between life and death, seem to signify that even Thanatos, the keeper of death, is powerless before this force.
Coreflame of Earth

Georios, Pillar of Stone
Georios is the Titan of earth. The skies and the seas were also born of their dormant breath. Chrysos Heir mythology believes that every mountain range was once a physical manifestation of Georios. They are the largest, gentlest, and most benevolent Titan that protects the mortal world. Legend states that when the black tide descended, their mountain peaks raised and caused huge ravines to open up. They were split into pieces and unable to ever reawaken.
Georios is also the god of agriculture and history. They gifted their body to the Titans to become the cornerstone of the creation of life. When death and famine raged, they ignored the wrath of Cerces and shared knowledge of agriculture with the people of the world. This knowledge stuck with the Amphoreus for millennia. People often use the "hourglass" to commemorate this benevolent deity. Not wishing for any kind of compensation, Georios has always been silent in the face of the praise of mortals.
The "Mountain Dwellers" and "dromases" of Amphoreus are all creations of Georios. The clumsy Titan never quite grasped the finer points of creation and always made their creations far too big. However, at the same time, their creations also absorbed Georios' natural disposition to become tacit and kind. If there were anything that could send such a Titan into a rage, it would be foolish actions such as damaging the earth or crops.
Georios is also the god of agriculture and history. They gifted their body to the Titans to become the cornerstone of the creation of life. When death and famine raged, they ignored the wrath of Cerces and shared knowledge of agriculture with the people of the world. This knowledge stuck with the Amphoreus for millennia. People often use the "hourglass" to commemorate this benevolent deity. Not wishing for any kind of compensation, Georios has always been silent in the face of the praise of mortals.
The "Mountain Dwellers" and "dromases" of Amphoreus are all creations of Georios. The clumsy Titan never quite grasped the finer points of creation and always made their creations far too big. However, at the same time, their creations also absorbed Georios' natural disposition to become tacit and kind. If there were anything that could send such a Titan into a rage, it would be foolish actions such as damaging the earth or crops.
Coreflame of Law

Talanton, Scale of Justice
Talanton is the Titan of law and justice. They rarely appear in the mortal world in physical form and there are almost no records of them in legend. People often say that they are the rules of destiny, the law of all things, and the divine retribution for violation of such rules and laws.
Talanton is seen as a manifestation of justice. They uphold the taboos and boundaries of Amphoreus and lay down logic and laws for all things. They created Balance Coins to ensure that all transactions are of equivalent exchange. They maintain the balance of the world. Any action that would damage these laws will be subject to retribution. Just as a scale that never tilts, all things must be free of excess. If one wishes to obtain, they must first lose. If you wish to receive the benediction of this Titan, you must pay a cost. Some people even end up being transformed into terrifying monsters. For this reason, the gods often view them as the mediator of strife. When a dispute between Titans cannot be resolved, only their judgment is able to satisfy their kin.
Talanton has bound Amphoreus with strict laws, and themselves with an equally strict vow to never allow for favoritism or injustice. They and their disciples act according to this vow, sentencing those who break their vows or violate boundaries to punishment... Even if the subject of this judgment is another Titan.
Talanton is seen as a manifestation of justice. They uphold the taboos and boundaries of Amphoreus and lay down logic and laws for all things. They created Balance Coins to ensure that all transactions are of equivalent exchange. They maintain the balance of the world. Any action that would damage these laws will be subject to retribution. Just as a scale that never tilts, all things must be free of excess. If one wishes to obtain, they must first lose. If you wish to receive the benediction of this Titan, you must pay a cost. Some people even end up being transformed into terrifying monsters. For this reason, the gods often view them as the mediator of strife. When a dispute between Titans cannot be resolved, only their judgment is able to satisfy their kin.
Talanton has bound Amphoreus with strict laws, and themselves with an equally strict vow to never allow for favoritism or injustice. They and their disciples act according to this vow, sentencing those who break their vows or violate boundaries to punishment... Even if the subject of this judgment is another Titan.
Coreflame of Ocean

Phagousa, Chalice of Plenty
Phagousa is the Titan that controls oceans and storms, as well as the master of honey brew and banquets. They are capable of freely moving bodies of water across any part of Amphoreus as they please. According to mythology, they are a capricious and pleasure-obsessed god that sees the oceans as their place of alcoholic revelry. They have an eternal rivalry with the Earth Titan Georios, with no hope of making peace.
That being said, Phagousa also bears the duty of washing clean the filth of the world. Baths that have received the benediction of the Titan are able to not only clean the body of impurities, but can also cleanse the wounds of the soul. They have become an irreplaceable joy in the lives of Amphoreus' people. At the same time, Phagousa is also the god of banquets and drunkenness. They passed on the art of brewing to humanity and taught them the first songs and dances with the ocean breeze and waves. In the baths and banquet halls of Amphoreus, people often sing and imbibe as a ritual dedicated to the mother of the oceans.
Phagousa enjoys roaming the mortal world. They appear in the waves of the ocean, the deluge of the rivers, and the goblets of banquets to bring song, dance, and laughter. It is said that Phagousa will occasionally appear around long-distance sailing ships and invite their Titankin to feast alongside the sailors. The only problem is, after every banquet, the intoxicated Titan will whip up huge waves and keep the sailors awake through the night.
That being said, Phagousa also bears the duty of washing clean the filth of the world. Baths that have received the benediction of the Titan are able to not only clean the body of impurities, but can also cleanse the wounds of the soul. They have become an irreplaceable joy in the lives of Amphoreus' people. At the same time, Phagousa is also the god of banquets and drunkenness. They passed on the art of brewing to humanity and taught them the first songs and dances with the ocean breeze and waves. In the baths and banquet halls of Amphoreus, people often sing and imbibe as a ritual dedicated to the mother of the oceans.
Phagousa enjoys roaming the mortal world. They appear in the waves of the ocean, the deluge of the rivers, and the goblets of banquets to bring song, dance, and laughter. It is said that Phagousa will occasionally appear around long-distance sailing ships and invite their Titankin to feast alongside the sailors. The only problem is, after every banquet, the intoxicated Titan will whip up huge waves and keep the sailors awake through the night.
Coreflame of Passage

Janus, Gate of Infinity
Janus is the Titan of passages and roads. They know the existence and ends of all paths. Janus' power can open the doors to all broken mortal worlds, create non-existent paths, and point to unseen directions.
Janus is the god most revered by humanity amid the three Fate Titans. Compared to the shapeless Talanton and the silent Oronyx, they are more willing to guide humans. They are also the first god that woke from chaos in myths. They created roads and connected cities. The passages that Janus rules over are not just doors humans traverse through, but also the path that connects destiny. They reveal fate through prophecies and point the way forward for humanity. Janus made countless roads, as well as countless choices. They guide humans to the correct path, so mankind will avoid the destiny of confusion. It is also due to the vow between Janus and Thanatos that the souls of the dead can be ferried towards the next life at the end of all things.
However, per the laws created by Talanton, blessings come hand-in-hand with curses — Very few are aware that the god of doors is also the god of isolation and imprisonment.
Janus is the god most revered by humanity amid the three Fate Titans. Compared to the shapeless Talanton and the silent Oronyx, they are more willing to guide humans. They are also the first god that woke from chaos in myths. They created roads and connected cities. The passages that Janus rules over are not just doors humans traverse through, but also the path that connects destiny. They reveal fate through prophecies and point the way forward for humanity. Janus made countless roads, as well as countless choices. They guide humans to the correct path, so mankind will avoid the destiny of confusion. It is also due to the vow between Janus and Thanatos that the souls of the dead can be ferried towards the next life at the end of all things.
However, per the laws created by Talanton, blessings come hand-in-hand with curses — Very few are aware that the god of doors is also the god of isolation and imprisonment.
Coreflame of Reason

Cerces, Bough of Rift
Cerces is the master of wisdom, intellect, and vegetation. They wield authority over ecology, knowledge, and rationality, and people refer to them as the hermit in search of wisdom.
Nature is Cerces's courtyard and also their library. They allow people to study and rest there, and convey their knowledge to the ignorant tirelessly and generously. It is under their guidance that civilization and cities began in Amphoreus.
Cerces graces the world in the form of a grand and holy tree. Where they take root, vegetation spouts to become a massive forest. And here, scholars walk by their side, enlightened in reason and thinking in debate, creating courts in search of new learning. They also gifted a seed to Kephale, allowing it to become the Garden of Wisdom, allowing scholars to seek the Titan's wisdom even if they stand far from the holy tree.
Cerces power infuses every last plant in Amphoreus, from branches and vines to the very leaves themselves. In accordance with the pact they struck with Georios, they mediate life, allowing the green and soil to be in perfect balance. Upon accepting their blessing, the plant life can also gain the rationality to debate humans. This warns people to remain humble, for the truly wise might be the quiet ones around you.
Nature is Cerces's courtyard and also their library. They allow people to study and rest there, and convey their knowledge to the ignorant tirelessly and generously. It is under their guidance that civilization and cities began in Amphoreus.
Cerces graces the world in the form of a grand and holy tree. Where they take root, vegetation spouts to become a massive forest. And here, scholars walk by their side, enlightened in reason and thinking in debate, creating courts in search of new learning. They also gifted a seed to Kephale, allowing it to become the Garden of Wisdom, allowing scholars to seek the Titan's wisdom even if they stand far from the holy tree.
Cerces power infuses every last plant in Amphoreus, from branches and vines to the very leaves themselves. In accordance with the pact they struck with Georios, they mediate life, allowing the green and soil to be in perfect balance. Upon accepting their blessing, the plant life can also gain the rationality to debate humans. This warns people to remain humble, for the truly wise might be the quiet ones around you.
Coreflame of Romance

Mnestia, Chrysalis of Gold
Mnestia is the Titan that symbolizes beauty and love. Their appearance is often illustrated as a beautiful and elusive butterfly with golden patterns carved into their wings. They and their Titankin pursue beauty in the world, weave it into the golden thread, spin the romances of humankind and grant everyone in Amphoreus love and affection.
Legend states that Mnestia fell in love with the Reason Titan, Cerces. They sat under the giant tree for a long time, endlessly confessing their love to the Titan — but Cerces never responded. Mnestia passed away crying tears of blood, and arose reborn from their golden cocoon as a humanoid figure. Covering themselves with their broken cocoon, they set out on a journey around Amphoreus with the blessing of their kin. Finally, Mnestia returned from their adventures with the love of family, friends, and true love gathered from the world, wove them into their golden chrysalis alongside their body and heart, and gifted them to Cerces. In the arms of their lover, they were reborn in the Chrysalis of Gold. Ever since this moment, the butterfly and the tree have been inseparable and dependent on each other for survival.
Today, shadows of the past are cast across ancient ruins. These shadows that drift like scattered veils carry memories of the past. They are legacies that must not be lost. The divine powers of Mnestia gather these threads and weave them together one by one to reveal destiny and prophecies.
Legend states that Mnestia fell in love with the Reason Titan, Cerces. They sat under the giant tree for a long time, endlessly confessing their love to the Titan — but Cerces never responded. Mnestia passed away crying tears of blood, and arose reborn from their golden cocoon as a humanoid figure. Covering themselves with their broken cocoon, they set out on a journey around Amphoreus with the blessing of their kin. Finally, Mnestia returned from their adventures with the love of family, friends, and true love gathered from the world, wove them into their golden chrysalis alongside their body and heart, and gifted them to Cerces. In the arms of their lover, they were reborn in the Chrysalis of Gold. Ever since this moment, the butterfly and the tree have been inseparable and dependent on each other for survival.
Today, shadows of the past are cast across ancient ruins. These shadows that drift like scattered veils carry memories of the past. They are legacies that must not be lost. The divine powers of Mnestia gather these threads and weave them together one by one to reveal destiny and prophecies.
Coreflame of Sky

Aquila, Eye of Twilight
Aquila, the Titan of the sky, celestial bodies, and the cycle of day and night, was also the Titan that once had the largest realm. They reside above the heavens of Amphoreus, encompassing and watching over the entire world. In most legends, Aquila's pride does not obscure their kindness. They gaze upon humanity, warming the earth and bringing down life-giving rain. However, they can also transform into the most fearsome calamity, harshly punishing any who dare to overcome the sky.
In the tales of Amphoreus, Aquila is depicted as a colossal sky-bird with a hundred eyes. When their eyes open, light fills the world, and when their eyelids fall, darkness envelops the land. In the war against the Calamity Titans, many of Aquila's eyes were "blinded." This is why many city-states in Amphoreus are now shrouded in eternal night.
Aquila is also the god of creation and invention, credited with creating the mechanical beasts scattered across the land. Engineers and mathematicians frequently pay homage to this hundred-eyed deity, hoping to receive inspiration and enlightenment from their blessings.
In the tales of Amphoreus, Aquila is depicted as a colossal sky-bird with a hundred eyes. When their eyes open, light fills the world, and when their eyelids fall, darkness envelops the land. In the war against the Calamity Titans, many of Aquila's eyes were "blinded." This is why many city-states in Amphoreus are now shrouded in eternal night.
Aquila is also the god of creation and invention, credited with creating the mechanical beasts scattered across the land. Engineers and mathematicians frequently pay homage to this hundred-eyed deity, hoping to receive inspiration and enlightenment from their blessings.
Coreflame of Strife

Nikador, Lance of Fury
Nikador is the Titan of strife and competition. According to the mythology circulated among the Chrysos Heirs, they declared war on the gods and cast the world into endless strife. However, battles also took a toll on the god of war, as the divine body became corroded by the black tide, and they fell into endless madness. As their rage and ambition were never quelled, their Titankin legion still roams the land waging war against imaginary enemies.
Nikador is a noble warrior that wears pure white sacred armor. Legend has it that the Lance of Fury that they wield can raze even the most powerful and prosperous city to the ground. Their bloodthirsty temperament has also made them a god of blood and sacrifice. Warriors gather under them and yearn to follow Nikador into war and achieve an honorable death. Their disciples built a fortress known as Castrum Kremnos that brings turmoil and fear to the world, much like their god.
There was a time when this god of war was also a symbol of protection: Using extreme violence to extinguish strife and using war to maintain the balance of Amphoreus.
Nikador is a noble warrior that wears pure white sacred armor. Legend has it that the Lance of Fury that they wield can raze even the most powerful and prosperous city to the ground. Their bloodthirsty temperament has also made them a god of blood and sacrifice. Warriors gather under them and yearn to follow Nikador into war and achieve an honorable death. Their disciples built a fortress known as Castrum Kremnos that brings turmoil and fear to the world, much like their god.
There was a time when this god of war was also a symbol of protection: Using extreme violence to extinguish strife and using war to maintain the balance of Amphoreus.
Coreflame of Time

Oronyx, Veil of Evernight
Oronyx is the Titan of time and night. Before the first dawn created by Aquila, the world was caged in the purest darkness. When the borders and day and night were separated, the young Oronyx jolted awake from the newborn concept of time, heading toward the outer reaches of Amphoreus alone. There, they materialized as the Evernight Veil and henceforth remained afar from humanity, quietly spending their time managing the fabric of time.
In the myths told by the Chrysos Heirs, Oronyx is the most secretive Titan, akin to the bottomless darkness itself. Artists are thus entranced by the Titan, because the scintillating dots of light in the night's sky can awaken one's deep desire to understand the unknown. As the Titan with mastery over time, Oronyx supports all the past, present, and future of this world, allowing for the circulation of all things. They also collect many eroded memories to prevent them from being forgotten.
Oronyx's priests can evoke incredible miracles, with their secret rituals capable of bringing in the past to the very present, and they also can gain oracles of the future from their Titan through the echoes across the Evernight Veil.
In the myths told by the Chrysos Heirs, Oronyx is the most secretive Titan, akin to the bottomless darkness itself. Artists are thus entranced by the Titan, because the scintillating dots of light in the night's sky can awaken one's deep desire to understand the unknown. As the Titan with mastery over time, Oronyx supports all the past, present, and future of this world, allowing for the circulation of all things. They also collect many eroded memories to prevent them from being forgotten.
Oronyx's priests can evoke incredible miracles, with their secret rituals capable of bringing in the past to the very present, and they also can gain oracles of the future from their Titan through the echoes across the Evernight Veil.
Coreflame of Trickery

Zagreus, Coin of whimsy
Zagreus is the Titan of lies and fortune. According to the mythology of the Chrysos Heirs, their entry into the Pantheon was a complete accident. They once stole Mnestia's seat, and disguised themself as Mnestia to be worshiped.
The true Zagreus is often depicted as a two-faced god who is both smiling and crying. Its two parts are much like the coexistence of lies and truth in the world. One cannot exist without the other. Zagreus has no interest in fulfilling their divine duties. They love to cause divisions in the paths of the gods and play tricks to sow chaos and disorder. They do not have their own altars or temples, either. This is because even Zagreus' disciples would not worship such a god. Thus, they have become the god of the poor and unremarkable. Legend states that they often appear in barren desert areas to provide people with unpredictable opportunities and change. Before setting out on a long journey, people would often curse the name of Zagreus to reduce the chances of them encountering thieves or ill fortune. They would also offer up prayers in times of suffering, in the hopes of everything suddenly turning around.
This is precisely the reason that they are tolerated. Nothing is perfect, and no truth remains eternal. Change and carelessness can be fatal, but they can also be a savior in a critical moment.
The true Zagreus is often depicted as a two-faced god who is both smiling and crying. Its two parts are much like the coexistence of lies and truth in the world. One cannot exist without the other. Zagreus has no interest in fulfilling their divine duties. They love to cause divisions in the paths of the gods and play tricks to sow chaos and disorder. They do not have their own altars or temples, either. This is because even Zagreus' disciples would not worship such a god. Thus, they have become the god of the poor and unremarkable. Legend states that they often appear in barren desert areas to provide people with unpredictable opportunities and change. Before setting out on a long journey, people would often curse the name of Zagreus to reduce the chances of them encountering thieves or ill fortune. They would also offer up prayers in times of suffering, in the hopes of everything suddenly turning around.
This is precisely the reason that they are tolerated. Nothing is perfect, and no truth remains eternal. Change and carelessness can be fatal, but they can also be a savior in a critical moment.
Coreflame of Worldbearing

Kephale, Throne of Worlds
Kephale is all-knowing, all-powerful, the first god to create life, and they who bear the weight of the heavens. It is said that they once were a king upon a throne, and now they stand as a great divine who bear the Dawn Device, their imposing figure beheld by all Okhemans.
Kephale was born from a union between the lightning of the sky and the spine of the land, and they were bestowed the power to create new life by the divine above. The first humans created by Kephale were based on their own image. They granted the humans life and molded them thereafter. Kephale adored these little beings, and so, their grand shadow forever lingered in the mortal realm alongside the humans. The Chrysos Heirs believe that Kephale is the icon of all heroes, the father of all heroes in Amphoreus, and serves as a representation of the Deliverer's final visage.
It is said that Kephale abandoned the throne that rules over the entire world, leaving only a thread of light in Okhema. There exists a romantic legend in the holy city: In a time of grave desperation, Kephale will open their eyes anew, lead mankind to overcome the black tide, and rebuild the world once more.
Kephale was born from a union between the lightning of the sky and the spine of the land, and they were bestowed the power to create new life by the divine above. The first humans created by Kephale were based on their own image. They granted the humans life and molded them thereafter. Kephale adored these little beings, and so, their grand shadow forever lingered in the mortal realm alongside the humans. The Chrysos Heirs believe that Kephale is the icon of all heroes, the father of all heroes in Amphoreus, and serves as a representation of the Deliverer's final visage.
It is said that Kephale abandoned the throne that rules over the entire world, leaving only a thread of light in Okhema. There exists a romantic legend in the holy city: In a time of grave desperation, Kephale will open their eyes anew, lead mankind to overcome the black tide, and rebuild the world once more.
Twisted Wonderland
Diasomnia

Founded on the Elegance of the Witch of Thorns…
Alignment(s): Lawful neutral, chaotic neutral, lawful evil, chaotic evil
Positive Traits: Dignified, graceful, noble, accomplished
Negative Traits: Ignorant, arrogant, pretentious, conceited
Alignment(s): Lawful neutral, chaotic neutral, lawful evil, chaotic evil
Positive Traits: Dignified, graceful, noble, accomplished
Negative Traits: Ignorant, arrogant, pretentious, conceited
Those in Diasomnia are often those that are already recognized for possessing power, tenacity, and incredible innate skill in some regard or another. Although being already “gifted” is seen as a prerequisite to entry to this dorm, this is not truly the case. More importantly than being naturally gifted is what one does with their innate power and skill. Spending their time not in focusing on overall growth and expansion of character but instead in training and refinement of their own skills is what Diasomnia is all about.
Above all else Diasomnians seek to hone and refine the skills that they were already gifted, to give justification for their dignified personas and high demands of treatment. They seek to become masters of their trades and passions, with abilities that shine regardless of the conditions they’re faced with. Whether their skills lie in magical prowess, or in more “human” studies like the arts, humanities, sciences, or otherwise, Diasomnians seek to become masterful and accomplished so that they may be able to carry themselves with confidence and grace amongst their fellow peers.
Students in Diasomnia work to keep their heads held high and never falter in either their appearance or temperament regardless of the circumstances. As part of this, to keep up their elegant and regal image, Diasomnians tend to live by a code of chivalry and courtliness, so that they may treat their fellow peers in the same regal and dignified manner that they would wish to be treated with themselves.
At their best: Diasomnians have the ability to become fine cornerstone artists in anything they set their mind to. They are mentors and tutors, leaders and supporters, and are happy to both follow and act or take control and direct as the situation sees fit. Diasomnians love being looked up to and admired, and take great pleasure in using their skills to help others reach their own peak masteries, so that they may too be able to carry themselves with the same confidence and grace that they possess.
At their worst: Diasomnians are egotistical and arrogant, and use their wisdom, skills, and achievements as leverage over others that dare to defy them and their perceived elite status. They become dictators and power silos, ensuring that those around them cannot function without their presence, and demand tribute in exchange for their kindness and collaboration. They don’t take kindly to being ignored, degraded, or otherwise disrespected, and will not hesitate to take revenge for any form of potential mistreatment. To them, you should be honored that they’ve appeared before you, and if you don’t treat them appropriately as your superior then they’ll make sure you’ll always remember to do so.
Above all else Diasomnians seek to hone and refine the skills that they were already gifted, to give justification for their dignified personas and high demands of treatment. They seek to become masters of their trades and passions, with abilities that shine regardless of the conditions they’re faced with. Whether their skills lie in magical prowess, or in more “human” studies like the arts, humanities, sciences, or otherwise, Diasomnians seek to become masterful and accomplished so that they may be able to carry themselves with confidence and grace amongst their fellow peers.
Students in Diasomnia work to keep their heads held high and never falter in either their appearance or temperament regardless of the circumstances. As part of this, to keep up their elegant and regal image, Diasomnians tend to live by a code of chivalry and courtliness, so that they may treat their fellow peers in the same regal and dignified manner that they would wish to be treated with themselves.
At their best: Diasomnians have the ability to become fine cornerstone artists in anything they set their mind to. They are mentors and tutors, leaders and supporters, and are happy to both follow and act or take control and direct as the situation sees fit. Diasomnians love being looked up to and admired, and take great pleasure in using their skills to help others reach their own peak masteries, so that they may too be able to carry themselves with the same confidence and grace that they possess.
At their worst: Diasomnians are egotistical and arrogant, and use their wisdom, skills, and achievements as leverage over others that dare to defy them and their perceived elite status. They become dictators and power silos, ensuring that those around them cannot function without their presence, and demand tribute in exchange for their kindness and collaboration. They don’t take kindly to being ignored, degraded, or otherwise disrespected, and will not hesitate to take revenge for any form of potential mistreatment. To them, you should be honored that they’ve appeared before you, and if you don’t treat them appropriately as your superior then they’ll make sure you’ll always remember to do so.
Heartslabyul

Founded on the Severity of the Queen of Hearts…
Alignment(s): Lawful good, chaotic good, lawful neutral, lawful evil
Positive Traits: Accommodating, orderly, protective, vigilant
Negative Traits: Tyrannical, punishing, exacting, merciless
Alignment(s): Lawful good, chaotic good, lawful neutral, lawful evil
Positive Traits: Accommodating, orderly, protective, vigilant
Negative Traits: Tyrannical, punishing, exacting, merciless
Heartslabyul is mainly populated by those with a strong sense of justice, law, and order. Those sorted into Heartslabyul, above all else, strive to fight for what they feel is right and just, to protect others, and most importantly to punish those that go against what is “unquestionably right”.
All students of this dorm have a strict, personal moral code (or a “code of conduct”) that they live by and use to make every decision in their life. This moral code may change from person to person, but regardless this code rules every aspect of their life, including how they treat others, how they perform tasks, and how they structure their daily schedules.
A common misconception is that those of this mindset must strictly uphold the law of the land, regardless of how inane, insane, or otherwise unjust it may be, but this is not always the case. Regardless of the dorm tradition to live by the law of the Queen of Hearts, those in Heartslabyul more often see the law as important guidelines to society, but also breaking and reforming said law to help aid in the betterment of society can be considered far more important. This is an unseen core in their beliefs: that the law is, above all else, meant to end discord and create peace, and is also meant to protect the people it serves, rather than make them suffer unjustly.
At their best: Heartslabyul students help create an environment where everyone can feel safe, welcome, and protected. Heartslabyuls are protectors and defenders, and will stick up for any and all that they feel are being treated unjustly from any direction. Those such as these also strive above all else to find accommodations to meet the needs of those around them, while still working to enforce their own moral code wherever and whenever it is necessary.
At their worst: Heartslabyul students can become entangled by the law and the power that it brings, and use its power to become overbearing, cruel, and brutally punishing for equally cruel and unusual reasons. They are the judge, the jury, and the executioner, where you are considered guilty until proven otherwise, and the sentence comes first, with the verdict after.
All students of this dorm have a strict, personal moral code (or a “code of conduct”) that they live by and use to make every decision in their life. This moral code may change from person to person, but regardless this code rules every aspect of their life, including how they treat others, how they perform tasks, and how they structure their daily schedules.
A common misconception is that those of this mindset must strictly uphold the law of the land, regardless of how inane, insane, or otherwise unjust it may be, but this is not always the case. Regardless of the dorm tradition to live by the law of the Queen of Hearts, those in Heartslabyul more often see the law as important guidelines to society, but also breaking and reforming said law to help aid in the betterment of society can be considered far more important. This is an unseen core in their beliefs: that the law is, above all else, meant to end discord and create peace, and is also meant to protect the people it serves, rather than make them suffer unjustly.
At their best: Heartslabyul students help create an environment where everyone can feel safe, welcome, and protected. Heartslabyuls are protectors and defenders, and will stick up for any and all that they feel are being treated unjustly from any direction. Those such as these also strive above all else to find accommodations to meet the needs of those around them, while still working to enforce their own moral code wherever and whenever it is necessary.
At their worst: Heartslabyul students can become entangled by the law and the power that it brings, and use its power to become overbearing, cruel, and brutally punishing for equally cruel and unusual reasons. They are the judge, the jury, and the executioner, where you are considered guilty until proven otherwise, and the sentence comes first, with the verdict after.
Ignihyde

Founded on the Diligence of the King of the Underworld…
Alignment(s): Neutral good, true neutral, chaotic neutral, neutral evil
Positive Traits: Contemplative, innovative, assiduous, analytic
Negative Traits: Rancorous, degrading, vindictive, perfectionist
Alignment(s): Neutral good, true neutral, chaotic neutral, neutral evil
Positive Traits: Contemplative, innovative, assiduous, analytic
Negative Traits: Rancorous, degrading, vindictive, perfectionist
Ignihyde students can be identified by their hyper-diligent nature, unshakable will, keen eye for perfection, and their innovative and creative ways of approaching new and/or challenging situations. Ignihyde students often take on what others might consider “thankless” jobs (whether willingly or by being forced to do so), and even if they are reluctant to do so, they will persistently work to get the job done regardless of the stress, strain, or circumstances.
Ignihyde students are, above all else, obsessed with their work and their craft. Be their passions lying in writing, art, engineering, mechanics, or otherwise, Ignihyde students work tirelessly to ensure that their visions and creations come to life as perfectly as envisioned. Ignihydes are also well known to be creative and abstract thinkers, who look both to tradition and modern advancements in order to create the best outcome for their goals in mind, and even more often blending the two together to create even more innovative designs in their crafts.
Obsessed with perfectionism, Ignihydes are known for going to great lengths to ensure their work is beyond perfect in every aspect of design and execution. This means, too, that Ignihyde students often distrust others in group projects, and are not only prone to monopolizing their side of the job, but are also prone to taking on more work than they can actually handle on their own. Though they work tirelessly to perfectly perform their duties as requested, they also loathe being strapped with work against their will, and are liable to hold grudges against those that force them to do things they don’t want to do, or otherwise restrict their freedom to perform their tasks as they wish.
At their best: Ignihyde students are the hardest workers in a group and society. They get jobs done, even if nobody else wants to do them, because failure to an Ignihyde simply is never an option. Sometimes Ignihydes fall in love with their “thankless” jobs, but more often than not a job is simply a job, and while they’ll commit to it they’ll also actively work to make their jobs less laborious and intensive so they can have freedom to perform outside of their daily grind. To them, the less time spent working on nothing the more time they get to spend pursuing their passions and dreams outside of it.
At their worst: Ignihydes are abrasive, antisocial, and unwilling to cooperate with others. To them they’re always the smartest ones in the room, and the ones that always know how to do things right, and this coupled with their perfectionist mindsets and determination to get jobs done “properly” inhibit their ability to see the value in the work of others. Although these Ignihydes will do whatever job is tasked to them, they also do not take kindly to performing a task if it’s an obviously unwanted job. They demand praise and reward for their efforts, and if they don’t get even so much as a “thank you” in return then they will coldly and meticulously plot your demise every moment you turn your back on them.
Ignihyde students are, above all else, obsessed with their work and their craft. Be their passions lying in writing, art, engineering, mechanics, or otherwise, Ignihyde students work tirelessly to ensure that their visions and creations come to life as perfectly as envisioned. Ignihydes are also well known to be creative and abstract thinkers, who look both to tradition and modern advancements in order to create the best outcome for their goals in mind, and even more often blending the two together to create even more innovative designs in their crafts.
Obsessed with perfectionism, Ignihydes are known for going to great lengths to ensure their work is beyond perfect in every aspect of design and execution. This means, too, that Ignihyde students often distrust others in group projects, and are not only prone to monopolizing their side of the job, but are also prone to taking on more work than they can actually handle on their own. Though they work tirelessly to perfectly perform their duties as requested, they also loathe being strapped with work against their will, and are liable to hold grudges against those that force them to do things they don’t want to do, or otherwise restrict their freedom to perform their tasks as they wish.
At their best: Ignihyde students are the hardest workers in a group and society. They get jobs done, even if nobody else wants to do them, because failure to an Ignihyde simply is never an option. Sometimes Ignihydes fall in love with their “thankless” jobs, but more often than not a job is simply a job, and while they’ll commit to it they’ll also actively work to make their jobs less laborious and intensive so they can have freedom to perform outside of their daily grind. To them, the less time spent working on nothing the more time they get to spend pursuing their passions and dreams outside of it.
At their worst: Ignihydes are abrasive, antisocial, and unwilling to cooperate with others. To them they’re always the smartest ones in the room, and the ones that always know how to do things right, and this coupled with their perfectionist mindsets and determination to get jobs done “properly” inhibit their ability to see the value in the work of others. Although these Ignihydes will do whatever job is tasked to them, they also do not take kindly to performing a task if it’s an obviously unwanted job. They demand praise and reward for their efforts, and if they don’t get even so much as a “thank you” in return then they will coldly and meticulously plot your demise every moment you turn your back on them.
Octavinelle

Founded on the Compassion of the Sea Witch…
Alignment(s): Neutral good, lawful neutral, true neutral, lawful evil
Positive Traits: Sympathetic, intuitive, observant, compassionate
Negative Traits: Exploitative, deceptive, manipulative, capricious
Alignment(s): Neutral good, lawful neutral, true neutral, lawful evil
Positive Traits: Sympathetic, intuitive, observant, compassionate
Negative Traits: Exploitative, deceptive, manipulative, capricious
Those in Octavinelle are deeply in tune with the world and those around them. They are observant, intuitive, and feel deep sympathy for those that are stricken by misfortune. This keen sense and feeling for others, as well as their drive to act on it, is one of the greatest core values held by those within this dorm.
Students of Octavinelle take pleasure in helping those around them that need it most, and live most of their careers and lives dedicated to assisting and serving others around them to the best of their ability. They are sympathetic, sometimes empathetic, and put their skills to the test with every solution to every problem they dare to challenge. Though despite their keen intuition, their true strength lies more in their intuitiveness and creativity, which they harness to form the perfect solutions to every problem.
Often times Octavinellians have a tenancy to put their work above their own health. Whether their work be in making their own dreams come true, or in helping an even more poor unfortunate soul with their own, their greatest fault lies in their tenancies to work themselves to the bone while chasing solutions and aspirations. At times as well their sympathetic nature often leads them to be described as brown-nosers and people-pleasers, even if their intentions are genuine.
At their best: Octavinelle students are the supporters and caretakers of those that need them most. They’re excellent coworkers and even more excellent team players, who will work tirelessly alongside you to help get a job done thoroughly and completely. These are the types of students that you can find almost always volunteering to assist others both in class and for schoolwide events.
At their worst: Octavinelle students are manipulative, exploitative, and cruel. With their strong sense of sympathy and their ability to detect others’ misfortunes and miseries, these Octavinellians still attempt to seek out others that need their assistance… for a price. For them, no good deed comes without a price to pay, and the more desperate you are for assistance the steeper the price becomes for their assistance. These types of Octavinelle students take about as much pleasure in helping others as they do in seeing them actively suffer by their own hand, and make no mistake that if you have an unpaid debt they will make you suffer.
Students of Octavinelle take pleasure in helping those around them that need it most, and live most of their careers and lives dedicated to assisting and serving others around them to the best of their ability. They are sympathetic, sometimes empathetic, and put their skills to the test with every solution to every problem they dare to challenge. Though despite their keen intuition, their true strength lies more in their intuitiveness and creativity, which they harness to form the perfect solutions to every problem.
Often times Octavinellians have a tenancy to put their work above their own health. Whether their work be in making their own dreams come true, or in helping an even more poor unfortunate soul with their own, their greatest fault lies in their tenancies to work themselves to the bone while chasing solutions and aspirations. At times as well their sympathetic nature often leads them to be described as brown-nosers and people-pleasers, even if their intentions are genuine.
At their best: Octavinelle students are the supporters and caretakers of those that need them most. They’re excellent coworkers and even more excellent team players, who will work tirelessly alongside you to help get a job done thoroughly and completely. These are the types of students that you can find almost always volunteering to assist others both in class and for schoolwide events.
At their worst: Octavinelle students are manipulative, exploitative, and cruel. With their strong sense of sympathy and their ability to detect others’ misfortunes and miseries, these Octavinellians still attempt to seek out others that need their assistance… for a price. For them, no good deed comes without a price to pay, and the more desperate you are for assistance the steeper the price becomes for their assistance. These types of Octavinelle students take about as much pleasure in helping others as they do in seeing them actively suffer by their own hand, and make no mistake that if you have an unpaid debt they will make you suffer.
Pomefiore

Founded on the Unrelenting Efforts of the Beautiful Queen…
Alignment(s): Neutral good, chaotic good, neutral evil, chaotic evil
Positive Traits: Proud, generous, constructive, creative
Negative Traits: Vain, jealous, oppressive, intrusive, pretentious
Alignment(s): Neutral good, chaotic good, neutral evil, chaotic evil
Positive Traits: Proud, generous, constructive, creative
Negative Traits: Vain, jealous, oppressive, intrusive, pretentious
Those in Pomefiore seek, above all else, the highest possible form of self-betterment achievable. Pomefiore students seek to make themselves the best version of themselves that they possibly can be, and take great pride in their upbringing, their abilities, and their achievements.
To a Pomefiore, everything has the potential to be better, more perfect, more pristine. When everything in their world, from the people to the environment, becomes better, then the people within it will be happier and healthier both in body and mind. What “a better, more perfect self” means may vary from person to person, but the ideal Pomefiore embraces this: every individual has their own perfect self, and that ideal perfection can be reached regardless of what it may be, and regardless of what methods may need to be taken to obtain it.
While Pomefiores believe that everything has the ability to become more perfect and pristine, they also paradoxically believe that nothing in the world around them, nor themselves, will ever be wholly perfect. Thus, their work is tireless and ceaseless, as they work every day to at least prevent themselves from “worsening” from their current state of being. Daily maintenance is crucial to a Pomefiore’s image of perfection, and it’s even more crucial to their eternal goal of achieving perfect self-betterment.
At their best: Pomefiore students find beauty in the world around them, and work to bring beauty back into places that are suffering. They create art, music, and entertainment, they get into fashion and makeup, they work in gardens and in workshops, and they lead exercise courses, create DIY tutorials, and build recipes. Anywhere that they can work to make the world a happier, more beautiful place is somewhere they can be found. These Pomefiores work to better themselves, but they also seek to help others that may struggle in life and strive to uplift them in body and mind as best they can.
At their worst: Pomefiore students can be seen as prideful, intrusive, and condescending. They seek to mold the world around them into their own idealistic vision of perfection. These types of Pomefiores insert themselves into the lives of others and either force or coerce them to conform to their own twisted image of true beauty and being. In their eyes they know what’s best for you, because it’s always worked for them. Don’t try and fight against them, because they will make sure you obey. They’re only doing this for your own good.
To a Pomefiore, everything has the potential to be better, more perfect, more pristine. When everything in their world, from the people to the environment, becomes better, then the people within it will be happier and healthier both in body and mind. What “a better, more perfect self” means may vary from person to person, but the ideal Pomefiore embraces this: every individual has their own perfect self, and that ideal perfection can be reached regardless of what it may be, and regardless of what methods may need to be taken to obtain it.
While Pomefiores believe that everything has the ability to become more perfect and pristine, they also paradoxically believe that nothing in the world around them, nor themselves, will ever be wholly perfect. Thus, their work is tireless and ceaseless, as they work every day to at least prevent themselves from “worsening” from their current state of being. Daily maintenance is crucial to a Pomefiore’s image of perfection, and it’s even more crucial to their eternal goal of achieving perfect self-betterment.
At their best: Pomefiore students find beauty in the world around them, and work to bring beauty back into places that are suffering. They create art, music, and entertainment, they get into fashion and makeup, they work in gardens and in workshops, and they lead exercise courses, create DIY tutorials, and build recipes. Anywhere that they can work to make the world a happier, more beautiful place is somewhere they can be found. These Pomefiores work to better themselves, but they also seek to help others that may struggle in life and strive to uplift them in body and mind as best they can.
At their worst: Pomefiore students can be seen as prideful, intrusive, and condescending. They seek to mold the world around them into their own idealistic vision of perfection. These types of Pomefiores insert themselves into the lives of others and either force or coerce them to conform to their own twisted image of true beauty and being. In their eyes they know what’s best for you, because it’s always worked for them. Don’t try and fight against them, because they will make sure you obey. They’re only doing this for your own good.
Savanaclaw

Founded on the Tenacity of the King of Beasts…
Alignment(s): Neutral good, chaotic good, chaotic neutral, chaotic evil
Positive Traits: Ambitious, determined, persistent, loyal
Negative Traits: Headstrong, stubborn, impulsive, dastardly
Alignment(s): Neutral good, chaotic good, chaotic neutral, chaotic evil
Positive Traits: Ambitious, determined, persistent, loyal
Negative Traits: Headstrong, stubborn, impulsive, dastardly
Savanaclaw students are those who are confident, daring, and carry a strong sense of determination and even stronger willpower. Savanaclaw students seek the highest possible goals and achievements for themselves and those they care for to accomplish, and strive to overcome all obstacles regardless of their sources or difficulty in order to achieve their goals.
Students of this dorm share one core thing in common: if they make a goal for themselves they will persistently fight to achieve it regardless of their losses or the odds against them. To a Savanaclaw student it doesn’t matter where you come from, what your abilities are, or how you accomplish your goals. No matter if you work through elegant means or rough means, or through honorable means or underhanded means, as long as you did everything within your power to get there and overcame all the odds against you then a win is still a win.
In addition to their persistent nature, Savanaclaw students often have a natural inclination to pack together and form close bonds with those around them. They’re the ones that are also fastest to jump into the fray when someone is found in a dire situation. Once a Savanaclaw student forms a friendship or bond with someone it’s nearly impossible to break their bond, and they’re loyal to them until the very bitter end.
At their best: Savanaclaw students are the ones that rally the troupe in times of need and push them onward when times are hard. They make powerful allies and even more powerful friends, and are the ones that will stand by you through thick and thin, no matter the odds and no matter the cost. Students of this dorm will pull themselves and those they care about up from any hole, so they can keep living and fighting for their next big win.
At their worst: Savanaclaw students can be seen as no better than chaotic troublemakers with a complete disregard for what is considered appropriate, legal, or morally acceptable. These types of Savanaclaws are the ones with a tendency to skirt around the law or actively go against it in order to achieve their goals, and happily use underhanded methods without a drop of shame. To these Savanaclaws all’s fair in love and war, and as long as they’re the ones that end up on top then they have no problem fighting dirty and kicking others while they’re down in order to get what they feel they so rightfully deserve.
Students of this dorm share one core thing in common: if they make a goal for themselves they will persistently fight to achieve it regardless of their losses or the odds against them. To a Savanaclaw student it doesn’t matter where you come from, what your abilities are, or how you accomplish your goals. No matter if you work through elegant means or rough means, or through honorable means or underhanded means, as long as you did everything within your power to get there and overcame all the odds against you then a win is still a win.
In addition to their persistent nature, Savanaclaw students often have a natural inclination to pack together and form close bonds with those around them. They’re the ones that are also fastest to jump into the fray when someone is found in a dire situation. Once a Savanaclaw student forms a friendship or bond with someone it’s nearly impossible to break their bond, and they’re loyal to them until the very bitter end.
At their best: Savanaclaw students are the ones that rally the troupe in times of need and push them onward when times are hard. They make powerful allies and even more powerful friends, and are the ones that will stand by you through thick and thin, no matter the odds and no matter the cost. Students of this dorm will pull themselves and those they care about up from any hole, so they can keep living and fighting for their next big win.
At their worst: Savanaclaw students can be seen as no better than chaotic troublemakers with a complete disregard for what is considered appropriate, legal, or morally acceptable. These types of Savanaclaws are the ones with a tendency to skirt around the law or actively go against it in order to achieve their goals, and happily use underhanded methods without a drop of shame. To these Savanaclaws all’s fair in love and war, and as long as they’re the ones that end up on top then they have no problem fighting dirty and kicking others while they’re down in order to get what they feel they so rightfully deserve.
Scarabia

Founded on the Deliberation of the Sorcerer of the Desert…
Alignment(s): Neutral good, chaotic good, true neutral, chaotic evil
Positive Traits: Adaptable, resourceful, cunning, meticulous
Negative Traits: Duplicitous, paranoid, manipulative, conspiratory
Alignment(s): Neutral good, chaotic good, true neutral, chaotic evil
Positive Traits: Adaptable, resourceful, cunning, meticulous
Negative Traits: Duplicitous, paranoid, manipulative, conspiratory
Scarabia’s motto is “Plan with Great Anticipation”, and as such all residents of this dorm thrive off carefully considering their options and preparing every step of their future plans. Whether it be in preparation for an long-term goal or simply planning their daily routine, Scarabians examine and prepare for any and all events and outcomes that may be likely to impede them along their path to success.
Scarabians are thinkers, planners, and introspectors, and do nothing in their lives without carefully considering when, where, and how they will approach and complete their daily tasks and chores. They’re well known for being resourceful and creative, and work to take advantage of every asset given to them when conducting their plans. They don’t take well to surprises or unexpected outcomes, and as such cannot act on the fly or make quick decisions, but if they are caught off guard they are very quick to take in and adapt to their newfound circumstances as best they can.
A Scarabian’s tenancy to think and overthink sometimes lead them to holding an immediate distrust for others. Paranoia and anxiety are the worst enemies of those in Scarabia, and as such it takes quite a bit of time to initially earn their trust. Though they are inherently a slow and cautious type of mind, once the door to their hearts are opened you’re sure to make a friend that will last you a lifetime.
At their best: a Scarabian is a keen strategist and planner for any event and occasion. These Scarabians take solace in helping others find ways to solve solutions to their problems, and are always more than happy to give advice when they’re needed. When times grow hard they’re the ones that step forward to produce the safest and simplest plans to escape any dire situation, making sure to leave no man behind.
At their worst: Scarabian students are volatile and conniving, with an acute sense of superiority amongst their peers. These Scarabia students distrust the minds of others, believe that they are the best leaders and the best decision makers, and attempt to seize power as the leader of the groups whenever they can. They force others to adhere to their plans without compromise or consideration, and don’t take kindly to those that attempt to change or alter their plans. If they place you in a role, you will follow it. If they’re the leader in a project, you will fulfill your tasks. They need to control, they need to lead, and they need everything around them to be under their command and bend to their will… or else.
Scarabians are thinkers, planners, and introspectors, and do nothing in their lives without carefully considering when, where, and how they will approach and complete their daily tasks and chores. They’re well known for being resourceful and creative, and work to take advantage of every asset given to them when conducting their plans. They don’t take well to surprises or unexpected outcomes, and as such cannot act on the fly or make quick decisions, but if they are caught off guard they are very quick to take in and adapt to their newfound circumstances as best they can.
A Scarabian’s tenancy to think and overthink sometimes lead them to holding an immediate distrust for others. Paranoia and anxiety are the worst enemies of those in Scarabia, and as such it takes quite a bit of time to initially earn their trust. Though they are inherently a slow and cautious type of mind, once the door to their hearts are opened you’re sure to make a friend that will last you a lifetime.
At their best: a Scarabian is a keen strategist and planner for any event and occasion. These Scarabians take solace in helping others find ways to solve solutions to their problems, and are always more than happy to give advice when they’re needed. When times grow hard they’re the ones that step forward to produce the safest and simplest plans to escape any dire situation, making sure to leave no man behind.
At their worst: Scarabian students are volatile and conniving, with an acute sense of superiority amongst their peers. These Scarabia students distrust the minds of others, believe that they are the best leaders and the best decision makers, and attempt to seize power as the leader of the groups whenever they can. They force others to adhere to their plans without compromise or consideration, and don’t take kindly to those that attempt to change or alter their plans. If they place you in a role, you will follow it. If they’re the leader in a project, you will fulfill your tasks. They need to control, they need to lead, and they need everything around them to be under their command and bend to their will… or else.
The Magnus Archives
The Buried
"Small spaces, crushing, you can't breathe. You're at the centre of everything and it all pushes down on you. If The Vast is like losing yourself in too much space, The Buried is being trapped without enough."
Other Names: The Centre, Choke, Too Close I Cannot Breathe, Forever Deep Below Creation
Fears: claustrophobia, being trapped, suffocating, drowning
Manifestations: Deep water, debt/financial issues, dirt/earth, tight spaces, caves, coffins, graves
It is the manifestation of a collection of fears that deal with being trapped without enough space: claustrophobia, small spaces, of being unable to breathe and the underground and dust, of being at the center of everything and it is all pushing down. Deep water can be associated with The Buried, but only when the effect is described as claustrophobic, crushing, drowning, heavy, sinking, etc. The Buried is also associated with certain "crushing" money issues, such as desperate poverty, "drowning in debt," and seeking or borrowing money under bad terms.
Fears: claustrophobia, being trapped, suffocating, drowning
Manifestations: Deep water, debt/financial issues, dirt/earth, tight spaces, caves, coffins, graves
It is the manifestation of a collection of fears that deal with being trapped without enough space: claustrophobia, small spaces, of being unable to breathe and the underground and dust, of being at the center of everything and it is all pushing down. Deep water can be associated with The Buried, but only when the effect is described as claustrophobic, crushing, drowning, heavy, sinking, etc. The Buried is also associated with certain "crushing" money issues, such as desperate poverty, "drowning in debt," and seeking or borrowing money under bad terms.
The Corruption
"Ooh, it's a nasty one, that one. Just… disgust. Rot, decay, infection, that feeling of your skin crawling or itching, being touched by something that might burrow inside you, swarming and hollowing you out, leaving you full of holes."
Other Names: Filth/Saleté, The Crawling Rot
Fears: Mysophobia, Verminophobia, Bacteriophobia, Trypophobia
Manifestations: Mould, Bugs, Rot, Decay, Infection, Unhealthy love, Companionship, Collective consciousness, Loss of self/individuality
It is linked to feelings of disgust and revulsion, as well as fear of corruption, disease, and filth. It manifests as mould, bugs, rot, decay, and infection. Elements of The Corruption also show themes of love and companionship with unhealthy boundaries, where several of its victims find comfort in its manifestations, growing fond of company others find vile. The Corruption seems to specifically target people who are considered "toxic" by others as avatars.
Fears: Mysophobia, Verminophobia, Bacteriophobia, Trypophobia
Manifestations: Mould, Bugs, Rot, Decay, Infection, Unhealthy love, Companionship, Collective consciousness, Loss of self/individuality
It is linked to feelings of disgust and revulsion, as well as fear of corruption, disease, and filth. It manifests as mould, bugs, rot, decay, and infection. Elements of The Corruption also show themes of love and companionship with unhealthy boundaries, where several of its victims find comfort in its manifestations, growing fond of company others find vile. The Corruption seems to specifically target people who are considered "toxic" by others as avatars.
The Dark
"That's an old one, and one of the deepest. I mean, who isn't a little bit afraid of the dark? Of what might be in it?"
Other Names: Mr Pitch, The Forever Blind
Fears: Darkness (scotophobia), What lies within the dark, The unknown
Manifestations: Dark water, Blindness, Coldness, A creature within the dark
It is the primal fear of the dark and the unknowns regarding what lurks within it. It, along with The Hunt and The End, is said to be one of the oldest Entities. It often manifests as dark/sticky/brackish water, as well as coldness and blindness. The Dark has a large following in the form of The People's Church of the Divine Host, also connected with Outer Bay Shipping and Ny-Ålesund.
Fears: Darkness (scotophobia), What lies within the dark, The unknown
Manifestations: Dark water, Blindness, Coldness, A creature within the dark
It is the primal fear of the dark and the unknowns regarding what lurks within it. It, along with The Hunt and The End, is said to be one of the oldest Entities. It often manifests as dark/sticky/brackish water, as well as coldness and blindness. The Dark has a large following in the form of The People's Church of the Divine Host, also connected with Outer Bay Shipping and Ny-Ålesund.
The Desolation
"Fear of pain, fear of loss, fear of unthinking or cruel destruction."
Other Names: The Lightless Flame, The Torturing Flame, The Devastation, The Blackened Earth, Asag, The Ravening Burn
Fears: Burning, Loss, Pain, Destruction
Manifestations: Flame, Wax, Heat, Burns, Destruction of potential
It is a manifestation of pain and loss: "all of the worst parts of fire, with none of the warmth." Jude Perry calls it "a reckoning, a surging tide of destruction and pain" and "blackened earth, the destructive agonizing heat of burning flesh and land scoured of life, the light with the comfort of fire stripped from it, leaving nothing but the terror of its approach." The Desolation is worshipped by The Cult of the Lightless Flame. Cult members are enriched by destroying the lives of people who had reasons to live and destroying things before their potential is realized. In exchange, the cult members can create extreme heat, but not fire, and gain the ability to manipulate skin as if it were wax.
Fears: Burning, Loss, Pain, Destruction
Manifestations: Flame, Wax, Heat, Burns, Destruction of potential
It is a manifestation of pain and loss: "all of the worst parts of fire, with none of the warmth." Jude Perry calls it "a reckoning, a surging tide of destruction and pain" and "blackened earth, the destructive agonizing heat of burning flesh and land scoured of life, the light with the comfort of fire stripped from it, leaving nothing but the terror of its approach." The Desolation is worshipped by The Cult of the Lightless Flame. Cult members are enriched by destroying the lives of people who had reasons to live and destroying things before their potential is realized. In exchange, the cult members can create extreme heat, but not fire, and gain the ability to manipulate skin as if it were wax.
The End
"And The End is the fear of death."
"Simple, but always there."
"Simple, but always there."
Other Names: Death, Terminus, The Coming End That Waits For All And Cannot Be Ignored
Fears: Death
Manifestations: Bones, The dead, Dreams, Game pieces
Its sphere of influence includes death and the fear of death, as well as the cruel and unstoppable end of things. The End frequently manifests through the dead and common imagery surrounding death and has particularly close ties to dreams. It is noted by Oliver Banks that The End will be the last entity to remain when all other entities are gone, and will itself eventually die.
Fears: Death
Manifestations: Bones, The dead, Dreams, Game pieces
Its sphere of influence includes death and the fear of death, as well as the cruel and unstoppable end of things. The End frequently manifests through the dead and common imagery surrounding death and has particularly close ties to dreams. It is noted by Oliver Banks that The End will be the last entity to remain when all other entities are gone, and will itself eventually die.
The Eye
"Being watched, being followed, having your deepest secrets exposed. Needing to know, even if your discoveries might destroy you. The feeling that something, somewhere, is letting you suffer, just so it can watch."
Other Names: Beholding, The Ceaseless Watcher, It Knows You
Fears: Scopophobia (Being watched), Ommetaphobia (Eyes), Having secrets revealed, Horrible knowledge, Being exposed, Being judged
Manifestations: Eyes, Books, Libraries, Security cameras, A figure that keeps constant watch
It is the manifestation of the fear of being watched, exposed, followed, of having secrets known, but also the drive to know and understand, even if your discoveries might destroy you. The Eye is one of the main entities of the series, being the power behind the Magnus Institute, influencing its members and granting some powers. It is the entity that grants the Archivist, a position currently held by Jonathan Sims, the ability to ask a question and compel the listener to answer. Being in the presence of an Archivist also allows statement givers to speak coherently about their supernatural experiences.
Fears: Scopophobia (Being watched), Ommetaphobia (Eyes), Having secrets revealed, Horrible knowledge, Being exposed, Being judged
Manifestations: Eyes, Books, Libraries, Security cameras, A figure that keeps constant watch
It is the manifestation of the fear of being watched, exposed, followed, of having secrets known, but also the drive to know and understand, even if your discoveries might destroy you. The Eye is one of the main entities of the series, being the power behind the Magnus Institute, influencing its members and granting some powers. It is the entity that grants the Archivist, a position currently held by Jonathan Sims, the ability to ask a question and compel the listener to answer. Being in the presence of an Archivist also allows statement givers to speak coherently about their supernatural experiences.
The Flesh
"Everything feels afraid sometimes. Sure, maybe it's not as complicated or existential as our fear, but it's real. And there's what, twenty billion chickens in the world? A few billion pigs, cows. How many of them are dying of old age? All that terror, it has to go somewhere. So it does."
"And when something formed out of an animalistic fear of the slaughterhouse reaches out to people-"
"Things get weird. Yeah. It gets mixed all up with human neuroses. Bodies, gore, y'know, that nagging worry that deep down we're just electrified meat squeezing air at each other."
"And when something formed out of an animalistic fear of the slaughterhouse reaches out to people-"
"Things get weird. Yeah. It gets mixed all up with human neuroses. Bodies, gore, y'know, that nagging worry that deep down we're just electrified meat squeezing air at each other."
Other Names: Viscera
Fears: Body Horror, Dysmorphia, Being killed for meat, Being eaten, Being nothing more than meat
Manifestations: Meat, corpses, Blood, Bones, Butchers, Meat-related industry, Cannibalism
It is the fear of mutilation and having your body changed or destroyed as well the animal fear of being slaughtered for meat. It is also connected to insecurity and self-hatred, specifically regarding one's own body image. It is thought to be the newest of the entities, born from the fear created by the increase in the industrial farming of animals for meat. In humans, it manifests as bodies, bones, muscles and flesh being twisted, reshaped, and butchered, it also employs the thought of being nothing more than meat. It often employs Christian imagery, such as a cannibalistic version of Eucharist and using a Gnostic church as a ritual site.
Fears: Body Horror, Dysmorphia, Being killed for meat, Being eaten, Being nothing more than meat
Manifestations: Meat, corpses, Blood, Bones, Butchers, Meat-related industry, Cannibalism
It is the fear of mutilation and having your body changed or destroyed as well the animal fear of being slaughtered for meat. It is also connected to insecurity and self-hatred, specifically regarding one's own body image. It is thought to be the newest of the entities, born from the fear created by the increase in the industrial farming of animals for meat. In humans, it manifests as bodies, bones, muscles and flesh being twisted, reshaped, and butchered, it also employs the thought of being nothing more than meat. It often employs Christian imagery, such as a cannibalistic version of Eucharist and using a Gnostic church as a ritual site.
The Hunt
"Been a long time since humans had any proper sense of our place on the food chain. I mean, we haven't been prey for, what, thousands of years?"
"But I mean, hunting, killing each other? That's just how wild animals work. It's natural."
"So's death. But we're still afraid of it."
"But I mean, hunting, killing each other? That's just how wild animals work. It's natural."
"So's death. But we're still afraid of it."
Other Names: Blood
Fears: Being chased, Being prey
Manifestations: Monsters, Predators, Animal instincts, Animalistic traits
It is one of the most primal powers, the animalistic and instinctual fear of being hunted or chased, of becoming prey. It doesn't affect humans too much due to their self-removal from the natural food chain but still manifests through with an affinity or love for tracking, finding and hunting.
Fears: Being chased, Being prey
Manifestations: Monsters, Predators, Animal instincts, Animalistic traits
It is one of the most primal powers, the animalistic and instinctual fear of being hunted or chased, of becoming prey. It doesn't affect humans too much due to their self-removal from the natural food chain but still manifests through with an affinity or love for tracking, finding and hunting.
The Lonely
"The feeling that you're just… alone. Maybe there's no one else there at all, maybe you just can't connect."
Other Names: Forsaken, The One Alone
Fears: Autophobia, Abandonment
Manifestations: Fog, Silence, Travel, Crowds, Things that seem human but don't have any personality to them
It is a manifestation of the fear of isolation, of being completely cut off and alone, the fear of being disconnected. Victims are generally either predisposed to isolation or simply have the misfortune to cross paths with the Lukas family. The Lonely often manifests as fog, ships, travel and faceless crowds. Many entities prey on isolated victims or isolate victims while they are tormented in other ways, including The Buried, The Stranger, The Web, and The Spiral.
Fears: Autophobia, Abandonment
Manifestations: Fog, Silence, Travel, Crowds, Things that seem human but don't have any personality to them
It is a manifestation of the fear of isolation, of being completely cut off and alone, the fear of being disconnected. Victims are generally either predisposed to isolation or simply have the misfortune to cross paths with the Lukas family. The Lonely often manifests as fog, ships, travel and faceless crowds. Many entities prey on isolated victims or isolate victims while they are tormented in other ways, including The Buried, The Stranger, The Web, and The Spiral.
The Slaughter
"It's not cruel, exactly, or unstoppable like The End. It's just pure violence. Not targeted or premeditated, just… unpredictable violence. And you don't know when, or if it's even coming. Sometimes it's aggressive, like a frenzied killer, but sometimes it's calm, like an army firing shells into a village. The Slaughter's not that common in peace but, well, you know, there's always a war somewhere."
Other Names: N/A
Fears: Unpredictable violence, War
Manifestations: War imagery, Weapons, Music, Drums, Bagpipes
It is the fear of pure, unpredictable, unmotivated violence, with strong ties to war. It is the fear of not knowing where, how, or when pain will come but that it will, and can be violent like a frenzied killer or calm, cold and regimented like soldiers firing on the battlefield. The Slaughter is frequently associated with music, in particular various kinds of pipes, as well as battlefield music.
Fears: Unpredictable violence, War
Manifestations: War imagery, Weapons, Music, Drums, Bagpipes
It is the fear of pure, unpredictable, unmotivated violence, with strong ties to war. It is the fear of not knowing where, how, or when pain will come but that it will, and can be violent like a frenzied killer or calm, cold and regimented like soldiers firing on the battlefield. The Slaughter is frequently associated with music, in particular various kinds of pipes, as well as battlefield music.
The Spiral
"The Spiral is the fear of madness, right? That worry that your world isn't right, that your mind is lying to you."
Other Names: The Twisting Deceit, Es Mentiras (It is lies), Is Not What It Is
Fears: Madness, gaslighting, Your mind is lying to you, False Friendships
Manifestations: Fractals, Patterns, Spirals, Insomnia, Hallucinations, Mazes, Doors
It is based on the fear of madness, that your world isn’t right, that your mind is lying to you. It deals with deception, lying, deceiving the mind and senses. The Spiral is associated with fractal patterns, hallucinations, doubt of sanity, impossible geometry, maddening realms and dimensions, doors and mazes.
Fears: Madness, gaslighting, Your mind is lying to you, False Friendships
Manifestations: Fractals, Patterns, Spirals, Insomnia, Hallucinations, Mazes, Doors
It is based on the fear of madness, that your world isn’t right, that your mind is lying to you. It deals with deception, lying, deceiving the mind and senses. The Spiral is associated with fractal patterns, hallucinations, doubt of sanity, impossible geometry, maddening realms and dimensions, doors and mazes.
The Stranger
"That kind of creeping sense that something's not right. That guy you saw that might be following you, might mean you harm."
Other Names: I Do Not Know You
Fears: The uncanny, Not knowing
Manifestations: Mannequins, Dolls, Wax figures, Taxidermy, Skin, Theatre, Performance, Masks, Calliope music
It is the fear of things that are almost human, but not quite, and the creeping sense that something is not right but you don't know what, why, or how. It manifests as objects pretending to be humans, like mannequins, wax models and taxidermy, and is often connected to skin, faces, and identity.
Fears: The uncanny, Not knowing
Manifestations: Mannequins, Dolls, Wax figures, Taxidermy, Skin, Theatre, Performance, Masks, Calliope music
It is the fear of things that are almost human, but not quite, and the creeping sense that something is not right but you don't know what, why, or how. It manifests as objects pretending to be humans, like mannequins, wax models and taxidermy, and is often connected to skin, faces, and identity.
The Vast
"Vertigo, agoraphobia, the dread of deep water, of our own insignificance before the universe."
Other Names: The Falling Titan, The Void
Fears: Acrophobia, Thalassophobia, Bathophobia, Apeirophobia, Megalophobia, Insignificance, Casadastraphobia
Manifestations: Voids, Falling, Outer space, Open spaces, Deep water, Giant creatures, Lovecraftian horrors
Its domain is our fear of our own insignificance in this universe, of losing yourself in too much space, as well as heights, falling and open spaces. It commonly manifests as void, vertigo, and falling, as well as anything to do with openness and open spaces. It often appears as huge, unfathomable creatures that are too distant and immense for humans to properly comprehend. While The Buried also manifests as deep water, it will usually have a focus on crushing, drowning or sinking.
Fears: Acrophobia, Thalassophobia, Bathophobia, Apeirophobia, Megalophobia, Insignificance, Casadastraphobia
Manifestations: Voids, Falling, Outer space, Open spaces, Deep water, Giant creatures, Lovecraftian horrors
Its domain is our fear of our own insignificance in this universe, of losing yourself in too much space, as well as heights, falling and open spaces. It commonly manifests as void, vertigo, and falling, as well as anything to do with openness and open spaces. It often appears as huge, unfathomable creatures that are too distant and immense for humans to properly comprehend. While The Buried also manifests as deep water, it will usually have a focus on crushing, drowning or sinking.
The Web
"Spiders and control. Your will not being your own."
"Yeah. Being manipulated or puppeted. The worry you're caught in a trap you can't see."
"Yeah. Being manipulated or puppeted. The worry you're caught in a trap you can't see."
Other Names: The Spider, The Great Spider, The Mother of Puppets, The Mother, The Spinner of Schemes, The Story Spinner, The Hidden Machination
Fears: Arachnophobia, Fear of Being Controlled
Manifestations: Webs, Web Patterns, Weaving, Marionettes, Spiders, Addiction, Tape Recorders
It is the fear of being controlled or trapped without knowing it, and your will not being your own, of being manipulated. It manifests as spiders, webs and web-like patterns, marionettes (puppets controlled by strings), and addictions.
Fears: Arachnophobia, Fear of Being Controlled
Manifestations: Webs, Web Patterns, Weaving, Marionettes, Spiders, Addiction, Tape Recorders
It is the fear of being controlled or trapped without knowing it, and your will not being your own, of being manipulated. It manifests as spiders, webs and web-like patterns, marionettes (puppets controlled by strings), and addictions.
The Extinction
"It used to be part of The End, perhaps, when the end of humanity was to be the end of all things. But now, the fear is not of a rapture or a revelation. It is of catastrophic change. A change in our world that will wipe out what it means to be us, and leave something else in its place."
Other Names: The Terrible Change, The Future Without Us, The World Is Always Ending
Fears: Catastrophic change, Destruction of Humanity
Manifestations: Man-made objects, Human technology, Destruction of nature, Destruction of natural order
It is the fear of catastrophic change, the extinction of humanity and its replacement by something else, especially by humanity's own doing. It was possibly once part of The End but has grown into its own fear now that the end of humanity may no longer be the end of life itself.
"But now the fear is not of a rapture or a revelation. It is of catastrophic change. Mankind will warp the world so much it kills us all, and leaves only a thousand years of plastic behind. Technology will strip us of what it means to be human, and leave us something alien and cold. We will press a button that in a moment will destroy everything we have ever been. Animals are witnessing the end of their entire species within a single generation."
The Extinction is associated with doomsday events, man-made catastrophes (including bombs and climate change), codes or strings of numbers, and the destruction of human skin and tissue. The Extinction's ascendance was originally predicted by Adelard Dekker in 2006. While before the Change its existence was heavily debated, it was confirmed to exist in MAG 175. However, the question as to whether it is on the same level as the other Entities or the existential threat Dekker feared remains unanswered and possibly unanswerable.
Fears: Catastrophic change, Destruction of Humanity
Manifestations: Man-made objects, Human technology, Destruction of nature, Destruction of natural order
It is the fear of catastrophic change, the extinction of humanity and its replacement by something else, especially by humanity's own doing. It was possibly once part of The End but has grown into its own fear now that the end of humanity may no longer be the end of life itself.
"But now the fear is not of a rapture or a revelation. It is of catastrophic change. Mankind will warp the world so much it kills us all, and leaves only a thousand years of plastic behind. Technology will strip us of what it means to be human, and leave us something alien and cold. We will press a button that in a moment will destroy everything we have ever been. Animals are witnessing the end of their entire species within a single generation."
The Extinction is associated with doomsday events, man-made catastrophes (including bombs and climate change), codes or strings of numbers, and the destruction of human skin and tissue. The Extinction's ascendance was originally predicted by Adelard Dekker in 2006. While before the Change its existence was heavily debated, it was confirmed to exist in MAG 175. However, the question as to whether it is on the same level as the other Entities or the existential threat Dekker feared remains unanswered and possibly unanswerable.
Major Arcana
00. The Fool
Upright Meaning: beginnings, freedom, innocence, originality, adventure, idealism, spontaneity
Reversed Meaning: reckless, careless, distracted, naive, foolish, gullible, stale, dull
The Fool depicts a youth walking joyfully into the world. He is taking his first steps, and he is exuberant, joyful, excited. He carries nothing with him except a small sack, caring nothing for the possible dangers that lie in his path. Indeed, he is soon to encounter the first of these possible dangers, for if he takes just a step more, he he topple over the cliff that he is reaching. But this doesn't seem to concern him - we are unsure whether he is just naive or simply unaware. The dog at his heels barks at him in warning, and if he does not become more aware of his surroundings soon, he may never see all the adventures that he dreams of encountering.
Reversed Meaning: reckless, careless, distracted, naive, foolish, gullible, stale, dull
The Fool depicts a youth walking joyfully into the world. He is taking his first steps, and he is exuberant, joyful, excited. He carries nothing with him except a small sack, caring nothing for the possible dangers that lie in his path. Indeed, he is soon to encounter the first of these possible dangers, for if he takes just a step more, he he topple over the cliff that he is reaching. But this doesn't seem to concern him - we are unsure whether he is just naive or simply unaware. The dog at his heels barks at him in warning, and if he does not become more aware of his surroundings soon, he may never see all the adventures that he dreams of encountering.
Upright
The Fool card is numbered 0, which is considered to be a number of infinite potential. Consider him a blank slate, for The Fool has yet to develop a clear personality. He is the symbol of innocence - his journey to come will shape his character yet.
To see the The Fool generally means a beginning of a new journey, one where you will be filled with optimism and freedom from the usual constraints in life. When we meet him, he approaches each day as an adventure, in an almost childish way. He believes that anything can happen in life and there are many opportunities that are lying out there, in the world, waiting to be explored and developed. He leads a simple life, having no worries, and does not seem troubled by the fact that he cannot tell what he will encounter ahead.
To see the The Fool generally means a beginning of a new journey, one where you will be filled with optimism and freedom from the usual constraints in life. When we meet him, he approaches each day as an adventure, in an almost childish way. He believes that anything can happen in life and there are many opportunities that are lying out there, in the world, waiting to be explored and developed. He leads a simple life, having no worries, and does not seem troubled by the fact that he cannot tell what he will encounter ahead.
He inspires courage, for he understands that every day is a chance to open up new areas in your life, and with that comes a mixture of anticipation, wonder, awe and curiosity.
To meet him in a reading can also be seen as a call to the risk-taking part of your own character. He inspires courage, for he understands that every day is a chance to open up new areas in your life, and with that comes a mixture of anticipation, wonder, awe and curiosity. The Fool is there to show that you can never really tell what lies ahead, and you can only greet it with joy.
Reversed
When you land on the reversed Fool in your reading, you can generally find his more negative characteristics being on display. It can mean that you are literally acting like a fool by disregarding the repercussions of your actions. Like the youth depicted in the card, you don't see how dangerous of a position you find yourself in.
A reversed Fool card can show that you are living in the moment and not planning for the future. The reversed Fool meaning serves as caution that you should be more aware so as not to be taken advantage of. Like the dog in the Rider Waite version, this card is here to alert you on anything that may sound too good to be true.
A reversed Fool card can show that you are living in the moment and not planning for the future. The reversed Fool meaning serves as caution that you should be more aware so as not to be taken advantage of. Like the dog in the Rider Waite version, this card is here to alert you on anything that may sound too good to be true.
01. The Magician
Upright Meaning: willpower, desire, being resourceful,, skill, ability, concentration, manifestation
Reversed Meaning: manipulation, cunning, trickery, wasted talent, illusion, deception
The Magician is one tarot card that is filled with symbolism. The central figure depicts someone with one hand pointed to the sky, while the other hand points to the ground, as if to say "as above, so below". This is a rather complicated phrase, but its summarization is that earth reflects heaven, the outer world reflects within, the microcosm reflects the macrocosm, earth reflects God. It can also be interpreted here that the magician symbolizes the ability to act as a go-between between the world above and the contemporary, human world.
On his table, the magician also wields all the suits of the tarot. This symbolizes the four elements being connected by this magician - the four elements being earth, water, air, and fire. The infinity sign on his head indicates the infinite possibilities of creation with the will.
Reversed Meaning: manipulation, cunning, trickery, wasted talent, illusion, deception
The Magician is one tarot card that is filled with symbolism. The central figure depicts someone with one hand pointed to the sky, while the other hand points to the ground, as if to say "as above, so below". This is a rather complicated phrase, but its summarization is that earth reflects heaven, the outer world reflects within, the microcosm reflects the macrocosm, earth reflects God. It can also be interpreted here that the magician symbolizes the ability to act as a go-between between the world above and the contemporary, human world.
On his table, the magician also wields all the suits of the tarot. This symbolizes the four elements being connected by this magician - the four elements being earth, water, air, and fire. The infinity sign on his head indicates the infinite possibilities of creation with the will.
Upright
The Magician is the representation of pure willpower. With the power of the elements and the suits, he takes the potential innate in the fool and molds it into being with the power of desire. He is the connecting force between heaven and earth, for he understands the meaning behind the words "as above so below" - that mind and world are only reflections of one another. Remember that you are powerful, create your inner world, and the outer will follow.
Remember that you are powerful, create your inner world, and the outer will follow.
When you get the Magician in your reading, it might mean that it's time to tap into your full potential without hesitation. It might be in your new job, new business venture, a new love or something else. It shows that the time to take action is now and any signs of holding back would mean missing the opportunity of becoming the best version of yourself. Certain choices will have to be made and these can bring great changes to come. Harness some of the Magician's power to make the world that you desire most.
Reversed
When you obtain the Magician reversed, it might mean its time for you to implement some changes. While right side up, the Magician represents true power, the reversed Magician is a master of illusion. The magic that he performs is one of deception and trickery. You may be lured in by the showmanship of his arts, but behind that there may be an intention to manipulate for selfish gain. Getting this card might mean that there is someone who pretends to have your best interests at hand when the opposite is true.
Consider whether this reversed the magician is in your circle, or perhaps might also represent your current state of emotions. It may mean you may become obsessed with power and that might lead to wrong, reckless decisions that will lead to your eventual downfall.
Consider whether this reversed the magician is in your circle, or perhaps might also represent your current state of emotions. It may mean you may become obsessed with power and that might lead to wrong, reckless decisions that will lead to your eventual downfall.
02. The High Priestess
Upright Meaning: unconscious, intuition, mystery, spirituality, higher power, inner voice
Reversed Meaning: repressed intuition, hidden motives, superficiality, confusion, cognitive dissonance
You've most likely encountered the High Priestess before, but in other forms - she can be seen in the archetypes of Persephone, Artemis, Isis and many more. When you encounter her, you will see her sitting on a cubic stone between the two pillars at Solomon’s Temple, Jachin, and Boaz. Jachin (right) is generally referred to as the Pillar of Establishment and Boaz (left) is the Pillar of Strength. The pillars also depict the duality of nature; masculine and feminine, good and evil, negative and positive.
The High Priestess's location between the two suggests that it is her responsibility to serve as a mediator between the depths of the reality. She is the third pillar - the path between. She believes that both pillars are equal and there is knowledge to be learned in both worlds. You will also notice that she wears the crown of Isis which can mean that she is a believer of magic. The high priestess wearing of the solar cross denotes that she is connected to the season of the earth and the earth itself. The crescent moon at her feet is seen also in many depictions of the Virgin Mary, and means that she has a complete grasp over her emotion and the pomegranates refer to the ambition of the priestess.
Reversed Meaning: repressed intuition, hidden motives, superficiality, confusion, cognitive dissonance
You've most likely encountered the High Priestess before, but in other forms - she can be seen in the archetypes of Persephone, Artemis, Isis and many more. When you encounter her, you will see her sitting on a cubic stone between the two pillars at Solomon’s Temple, Jachin, and Boaz. Jachin (right) is generally referred to as the Pillar of Establishment and Boaz (left) is the Pillar of Strength. The pillars also depict the duality of nature; masculine and feminine, good and evil, negative and positive.
The High Priestess's location between the two suggests that it is her responsibility to serve as a mediator between the depths of the reality. She is the third pillar - the path between. She believes that both pillars are equal and there is knowledge to be learned in both worlds. You will also notice that she wears the crown of Isis which can mean that she is a believer of magic. The high priestess wearing of the solar cross denotes that she is connected to the season of the earth and the earth itself. The crescent moon at her feet is seen also in many depictions of the Virgin Mary, and means that she has a complete grasp over her emotion and the pomegranates refer to the ambition of the priestess.
Upright
The meaning of the High Priestess is related with inner knowledge. Her appearance in a reading can signify that it is time for you to listen to your intuition rather than prioritizing your intellect and conscious mind. When the High Priestess shows up it can depict an archetype known as the divine feminine - the mysterious female that understands and holds the answers to the deep unknowns; religion, self, nature. She represents someone that is intuitive, and beginning to open to her or his spirituality. Meditation, prayer and new spiritual work is indicated.
Her appearance in a reading can signify that it is time for you to listen to your intuition rather than prioritizing your intellect and conscious mind.
The card itself shows a night-time scene, meaning that the world in which she protects and guards is one that may at first seem frightening, but has the potential to lead us into the growth of the self. When she appears in a reading, she is calling to you to listen to her message, and follow her into your own depths. There is searching within yourself to be done for the answers that you seek. The answers to the questions you have are within, not without.
Reversed
When it comes to the High Priestess reversed, it can mean that you are finding it difficult to listen to your intuition. It is time for you to meditate and try new approach, for at this moment, the rational approach will not work. Something has been telling you to follow your gut, but you may be ignoring the call. There is a lot of confusion around you, and your actions may feel contrary to what you know is right. You must never be afraid to ask questions of yourself that may illuminate a new path forward for you, one that is more authentic to your inner self and your individual values.
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